Sarah Hart (@devharts) 's Twitter Profile
Sarah Hart

@devharts

Software engineer by day, hobbyist game developer by night, currently playing with #SpriteKit and #GodotEngine. Mom of two and occasional half marathon runner.

ID: 714330950

linkhttp://devharts.com/ calendar_today24-07-2012 13:55:48

708 Tweet

495 Followers

451 Following

Sarah Hart (@devharts) 's Twitter Profile Photo

After dabbling mainly in vector art for my various #GameDev endeavors up until now, I finally decided to try out Aseprite have been taking a stab at making some pixel art! Here is my first super basic animation - I call these little guys "Blockomon" #ScreenshotSaturday #PixelArt

Sarah Hart (@devharts) 's Twitter Profile Photo

New post on the dev blog: Another excessively detailed (if slightly belated) game jam postmortem for Ludum Dare #46! Including details on time management, getting the scope right, and the story behind the design of the robot sprite: devharts.com/2020/08/game-j… #GameDev #GodotEngine

Sarah Hart (@devharts) 's Twitter Profile Photo

Speaking of the dev blog, I've been considering migrating it to use jekyll (whereas it's currently powered by #WordPress) -- I'm really intrigued by the idea of a static site generator that's capable of producing a fully functional blog (other than maybe comments) #DevBlogs

Sarah Hart (@devharts) 's Twitter Profile Photo

So I heard about #UnexpectedJam over on r/GameDev the other day, and was thinking of giving it a try! It runs for 2 full weeks which would be an interesting change of pace from the weekend jams I've done in the past: itch.io/jam/unexpected… #GameDev

Sarah Hart (@devharts) 's Twitter Profile Photo

Off to a slow start, but I did get started on the beginnings of an #UnexpectedJam game this weekend -- Hoping to play around with procedural generation and see if / to what extent I can produce results "unexpected" even to myself 😆 #GameDev

Sarah Hart (@devharts) 's Twitter Profile Photo

Update on #UnexpectedJam: I managed to submit a thing - Sort of an idle clicker toy where you selectively breed these simple cartoony creatures with heritability and mutations thrown in: devharts.itch.io/mutation-lab #GameDev ...No win or lose conditions, that's the whole game 😅

Sarah Hart (@devharts) 's Twitter Profile Photo

Latest blog post: My experience migrating from Mac to Linux so far, including my history as a Mac user, why I decided to switch, my rationale for choosing a #System76 Linux-powered laptop, and how it's influencing the #GameDev project I'm focusing on next: devharts.com/2020/09/switch…

Sarah Hart (@devharts) 's Twitter Profile Photo

My latest random #GameDev shenanigans: Playing around with themes in #GodotEngine, going for a #RPG inspired style - finding it surprisingly challenging so far though (lots of trial and error to figure out what settings affect what, and still need some work on the scrollbars)

Sarah Hart (@devharts) 's Twitter Profile Photo

Experimenting with Synfig Studio for animated vector art, and ended up with a new and improved version of this fire elemental tree monster thing from my silly little #iOS game - old version (left) vs. new version (right). What do you think? #GameDev #GameArt #ScreenshotSaturday

Sarah Hart (@devharts) 's Twitter Profile Photo

So it turns out that the Dvorak keyboard cover from KB Covers ("Apple Magic Keyboard" style) fits perfectly on a System76 Lemur Pro if you just cut out the part with the keys 😆😆 I'm ridiculously happy about this discovery after years of enjoying a MacBook with one of these

So it turns out that the Dvorak keyboard cover from <a href="/KBCovers/">KB Covers</a> ("Apple Magic Keyboard" style) fits perfectly on a <a href="/System76/">System76</a> Lemur Pro if you just cut out the part with the keys 😆😆 I'm ridiculously happy about this discovery after years of enjoying a MacBook with one of these
Sarah Hart (@devharts) 's Twitter Profile Photo

For this week's #ScreenshotSaturday, here's the result of playing around with Synfig Studio for animated vector art a little more, attempting to make new and improved versions of these elemental tree monster sprites (old versions on left, new versions on right) #GameDev #GameArt

Sarah Hart (@devharts) 's Twitter Profile Photo

I thought it would be fun to look up the #DvorakKeyboard hashtag, and found that it has like 6 posts over the past year - so I am pleased to now join this tiny exclusive Twitter club, haha

Sarah Hart (@devharts) 's Twitter Profile Photo

Playing around with creating a mini HP meter in #GodotEngine, and using the GDScript "exports" feature to get controls to view and edit properties in the editor - Super handy feature that I probably haven't been making use of well enough before now 😆 #GameDev #ScreenshotSaturday

Sarah Hart (@devharts) 's Twitter Profile Photo

Latest post on the dev blog: A postmortem of a game jam I did a little while back, including the approach for generating & mutating 2D critters, inspiration on "evolution" themed games, & thoughts on short (weekend) vs. longer (2+ week) game jams: devharts.com/2021/03/creati… #GameDev

Sarah Hart (@devharts) 's Twitter Profile Photo

For this week's #ScreenshotSaturday, here is an attempt at a card flip animation I made for a 2D game in #GodotEngine, using sprite nodes and a skew shader to simulate a pseudo 3D-ish effect. What do you think? Any ideas for improvement and/or other approaches entirely? #GameDev

Sarah Hart (@devharts) 's Twitter Profile Photo

It's weird looking back on this tweet... Almost 15 months later I'm still working from home, with no end in sight, even though everything's starting to open back up. I suspect a lot of companies are questioning the value of making tech people commute to a physical office now...

Sarah Hart (@devharts) 's Twitter Profile Photo

After a solid few months of neglecting my #GameDev hobbies, I've been feeling suddenly inspired to dust off this idea and try to make something of it. Maybe exploring some kind of "merge things" mechanic, which seem to be pretty popular and engaging... x.com/devharts/statu…