PITR (@dev_pitr) 's Twitter Profile
PITR

@dev_pitr

PITR | game dev | @ULTRAKILLGame programmer | ULTRAKILL shitposter :^) | @NewBlood dev | Dreamed Connoisseur | pitr.dev on bsky

ID: 780443206341300225

linkhttps://pitr.dev calendar_today26-09-2016 16:25:35

946 Tweet

16,16K Followers

118 Following

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#screenshotsaturday I've been working on improving the sandbox mode, here are some changes that will be in the upcoming update. youtu.be/M8N1REGg2Xk

#screenshotsaturday 
I've been working on improving the sandbox mode, here are some changes that will be in the upcoming update.
youtu.be/M8N1REGg2Xk
PITR (@dev_pitr) 's Twitter Profile Photo

Introducing enemy infighting in ULTRAKILL. HD: youtu.be/giFHBBY5sLs While infighting won't happen normally, it can be enabled through cheats or the sandbox alter menu #screenshotsaturday #ultrakill

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I finally took some time to rewrite the somewhat dated and limited tram system in ULTRAKILL #screenshotsaturday youtu.be/niwV9cJUH9o

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Mannequins used to remain stationary after clinging to a wall or ceiling, but now they're able to crawl around, as well as climb on by themselves YouTube Upload - youtu.be/623Z4sseGqk #screenshotsaturday #ultrakill

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I made a behind-the-scenes video for the newly revealed ULTRAKILL Firestarter weapon and gasoline, explaining how they work based on a voxel collision system to keep performance costs low. Full Video - youtu.be/s6W5w-zq11s #screenshotsaturday #ultrakill

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I've been working with Heckteck on the ULTRAKILL enemy overhaul, and we're finally able to show off one of the systems made for it: The Timeline. Full Video - youtu.be/p9wWGd5r4us #screenshotsaturday #ultrakill