Dekirisu 🦀 (@dekirisu) 's Twitter Profile
Dekirisu 🦀

@dekirisu

The Animating #rustlang Developer 🦀
I post about #gamedev in rust.. and throw smol toons at you! 🤏

ID: 927268954288066560

calendar_today05-11-2017 20:18:41

638 Tweet

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Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

Makeover Time! 🫡 🦜 many small shading/style changes 🦚 model recolors for fun Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊 #rustlang #bevyengine #gamedev

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

🌸 made & added a simple tulip x bluebell 🪿 ..when sliced, their flower heads will fly off 🦫 ..(roughly) in swing direction 🦜 ..and the ground reacting to bounces #rustlang #bevyengine #gamedev

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

🌸 made & added 3 more flower types! 🐇 ..all of them can be sliced too 📅 tomorrow: plants react to the sword swing's airflow (again) #rustlang #bevyengine #gamedev

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

🍃 the spin slash now emits (fake, but cheap again) airflow 🌷 grass & flowers are reacting to it 📅 tomorrow: a short forward dash 💨 #rustlang #bevyengine #gamedev #screenshotsaturday

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

🔮 made a new shield with #blender I'll try different styles over time (but still keeping the vibe) 😊 #rustlang #bevyengine #gamedev

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

🪿 added 'cobble' (rubber) path ground 🐿️ re-added path lamps 🦚 adjusted 'color base' #rustlang #bevyengine #gamedev #screenshotsaturday

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

Ground Wobbles v2! 🪿 🐿️ more physically 'correct' 🦆 A LOT cheaper (performance) 🐇 optimized for A LOT of wobbles (still on bevy v0.16, will stay for a while 😊) #rustlang #bevyengine #gamedev #screenshotsaturday

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

Rare Mevy (Macros for Bevy) Update! 🦜 🦆 added a shorter UI syntax 🪁 ..inspired by TailwindCSS 🐇 ..and LSP hovers still working 🐱 github.com/dekirisu/mevy/… (for bevy v0.16 still, partially works for v0.17) #rustlang #bevyengine #gamedev

Dekirisu 🦀 (@dekirisu) 's Twitter Profile Photo

Looks almost the same, but: 🦆 less draw calls (partially custom GPU instancing) 🐇 less entities -> less transform propagation etc. 🐿️ less data cloning 🦞 downside: disabled 'indirect drawing' #rustlang #bevyengine #gamedev