Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile
Dekirisu πŸ¦€

@dekirisu

πŸ¦€ Rust 🐬 i3/vim 🐧 Arch (btw)
🌟 Game Developer
πŸͺ Animator

ID: 927268954288066560

calendar_today05-11-2017 20:18:41

410 Tweet

352 Followers

29 Following

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

It's kind of hard for me to find a good balance between planning stuff and taking action. Aimlessly taking action is the most fun, but hinders me to get anywhere. Planning too much is a time waste. I feel like I have to look more into 'agile' methods. 🦊 Any suggestions? πŸ‘€

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

Just published a fork of bevy_gltf, where you can customize the material, insert components to entities and edit meshes through a trait. The raw gltf structs are also exposed, so one can also react to custom properties. #rustlang #bevyengine github.com/dekirisu/bevy_…

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

I haven't tested everything yet but seems like things work now. πŸŽ‰ Also tried out volumetric lighting and it works quite well! πŸ‘€ #bevyengine #rustlang #gamedev #indiegame

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

Checked out all the visual features and their settings. The ECS changes aren't vital for me, so I'll try them when I feel like it. 🐀 I'll pick up the other ones through the docs if I need them, I don't check them out in detail, but still nice to not forget they exist. 🐊

Checked out all the visual features and their settings. The ECS changes aren't vital for me, so I'll try them  when I feel like it. 🐀

I'll pick up the other ones through the docs if I need them, I don't check them out in detail, but still nice to not forget they exist. 🐊
Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

The notes to my game look like a plant or ongoing firework in graph view. 🌱 Before that, this was all in 1 file and less detailed, which my brain didn't like. Let's see how long it lasts until I dislike this approach (jk, should be neat). πŸ¦†

The notes to my game look like a plant or ongoing firework in graph view. 🌱

Before that, this was all in 1 file and less detailed, which my brain didn't like. Let's see how long it lasts until I dislike this approach (jk, should be neat). πŸ¦†
Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

hello from #archlinux (btw), I sanitized windows without a full system backup (just my files ofc). It'll be my daily driver with XFCE (my fav since forever), might give i3 another chance someday tho. 🐧 So yea, today's just setting up and chill. 🐠

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

I switched back to my 60% keyboard (61 keys) after over 2 years. It pretty much just has vim keys, the scrapped keys are accessed with a combination. πŸ‘€ I might have to remap ~ cause I have to press 3x 2-key combinations to get it. 😢 (or i just switch back within a week)

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

That's what I'll stick to for 2+ weeks: 🐧 Arch Linux + Gnome (sleek and extensions) πŸ¦€ Vim + CoC (may try vimscript) 🐠 win-only apps: QEMU/KVM via SPICE/QXL 🐟 alternative: laptop (cuz no GPU passtru) gamedeving tomorrow, let's see how it is with vim (Win10 + VSCode before) πŸ‘€

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

Ported my VSCode color scheme to #vim, made the derive macro have a different color (and an emoji) than other proc macros. It's just 80% the same (no LSP tokens). It's just based on regex + the naming conventions of #rustlang. 🐬 I enjoyed theming for vim more than for VSCode 🫑

Ported my VSCode color scheme to #vim, made the derive macro have a different color (and an emoji) than other proc macros. It's just 80% the same (no LSP tokens). It's just based on regex + the naming conventions of #rustlang. 🐬

I enjoyed theming for vim more than for VSCode 🫑
Rust Language (@rustlang) 's Twitter Profile Photo

Rust 1.80.0 is now available! πŸ¦€πŸŒˆ This release brings you LazyCell, LazyLock, checked cfg names & values, exclusive ranges in patterns, IntoIterator for Box<[T]>, Option::take_if, split_at_checked, and more! Check out the announcement and release notes: blog.rust-lang.org/2024/07/25/Rus…

Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

Just published my #rustlang color theme I use in #vim. It mimics my VSCode color theme 'dawn' (without LSP token support) by using some custom regex. 🐱 github.com/dekirisu/deki-…

Just published my #rustlang color theme I use in #vim. It mimics my VSCode color theme 'dawn' (without LSP token support) by using some custom regex.

🐱 github.com/dekirisu/deki-…
Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

Yo, just published another smol #vim plugin, just a simpler way of adding virtual text before/after/far-right of matched regex. I use it to add emojis to things. Those aren't added to the file, just in the view buffer ofc. 🐱 github.com/dekirisu/easy-…

Yo, just published another smol #vim plugin, just a simpler way of adding virtual text before/after/far-right of matched regex. I use it to add emojis to things.

Those aren't added to the file, just in the view buffer ofc.

🐱 github.com/dekirisu/easy-…
Dekirisu πŸ¦€ (@dekirisu) 's Twitter Profile Photo

I'm currently rewriting a lot in my game, currently developing a simple distance based audio volume handler. This will be the mapping of it, so it will more or less follow the fog. πŸ˜Άβ€πŸŒ«οΈ x: distance | 0 - radius y: volume | 0 - max #rustlang #gamedev

I'm currently rewriting a lot in my game, currently developing a simple distance based audio volume handler. This will be the mapping of it, so it will more or less follow the fog. πŸ˜Άβ€πŸŒ«οΈ
x: distance | 0 - radius
y: volume | 0 - max

#rustlang #gamedev