Yvain Raeymaekers
@yvraey
ID: 4866893583
31-01-2016 17:37:55
53 Tweet
9 Followers
36 Following
Well, this is unexpected. The book "Physically Based Rendering" is now available for free online: pbr-book.org. And, I can't overemphasize this, it has LINKS within the book, so browsing the inline code is now trivial (credit to Marco Salvi for the notice)
Bottle flipping robots at 高専 & 学生 & 小学生ロボコン (事務局公式).
The "Survey of Temporal Antialiasing Techniques" EG 2020 virtual conference presentation includes a good overview of temporal antialiasing and upsampling, its issues and future research. I dropped a few notes in a blog post in case anyone is interested. interplayoflight.wordpress.com/2020/05/30/a-s…
Seems recordings from Advances in Realtime Rendering are freely available, thx jpg 2016 dl.acm.org/doi/10.1145/28… dl.acm.org/doi/10.1145/28… 2017 dl.acm.org/doi/10.1145/30… dl.acm.org/doi/10.1145/30… 2018 dl.acm.org/doi/10.1145/32… 2019 dl.acm.org/doi/10.1145/33… dl.acm.org/doi/10.1145/33…
dear gpu programmers (& newcomers.) over the past several months, i've compiled a quick reference doc to help demystify jargon commonly used across the industry to describe gpu compute models / abstraction hierarchies, intended to ease knowledge transfer. landonthomas.net/docs/gpu_compu…
Rule-based terrain texturing tool for Unity for Games that I have developed. It will be open-source on my Github, soon! I hope you like it! #madewithunity #gamedev #indiedev #indiegames