Niall (@vertex_arcade) 's Twitter Profile
Niall

@vertex_arcade

I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models.
vertexarcade.com vertexarcade.gumroad.com

ID: 1096006628221087744

linkhttps://www.youtube.com/c/VertexArcade calendar_today14-02-2019 11:21:57

678 Tweet

15,15K Followers

188 Following

Niall (@vertex_arcade) 's Twitter Profile Photo

I wanted to test out my Female Basemesh and KPop Demon Hunters is my current obsession, so why not make a quick mockup of Rumi! This only took about half an hour, just slowly tweaking the basemesh to get to the final look! #blender #b3d #KPOPDEMONHUNTERS

Niall (@vertex_arcade) 's Twitter Profile Photo

Trying to make my face rigging a little bit easier! Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs, and what are some other ways? #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

To make life a bit easier, I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open) Move the Master bone to your chosen activation point and it adds the Action Constraints for you #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

I've used the same kind of Rigging logic and applied it to the hands! Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions! #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

Testing out the Face and new Hand Controllers! Rotating the bones above each finger rotates the fingers side to side so you can create peace signs, Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress! #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

I want to start making shorter tutorial videos, so here's the first one where I show you how to make Dynamic Outlines in Blender! This allows you to create Line Weight Variation to make your models more stylized! #blender #b3d youtu.be/9yhfjM0d45s?si…

Niall (@vertex_arcade) 's Twitter Profile Photo

I always get questions about the models I use in my videos, so I just released a 4 part series where I show you how to: ✅ Import game models ✅ Understand textures ✅ Set up materials ✅ Rig and pose models #blender #b3d Here's the first part! youtube.com/watch?v=6mrqx0…

Niall (@vertex_arcade) 's Twitter Profile Photo

I've been reading some Supergirl comics lately and it inspired me to try and make a Comic Speech Bubble generator using Geometry Nodes! I only have two basic variations currently, but plan on adding Thought Bubbles, warping shapes, Directional Text etc #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

Have you ever accidentally clicked something in Blender and your object disappears? I made a video explaining all of the common ways that you can hide objects in Blender and how to get them back! #blender #b3d youtube.com/watch?v=8O1nUm…

Niall (@vertex_arcade) 's Twitter Profile Photo

Texture Atlases are such a powerful tool for easily texturing and creating assets! You don't have to worry about UV seams, just move the UVs of your character around the Atlas to give it colour! I put together a video showing how to use them! youtube.com/watch?v=4tt3tW…

Niall (@vertex_arcade) 's Twitter Profile Photo

I really enjoyed the #KnightsOfGuinevere pilot, it's such an interesting concept and I love the artstyle! I want to recreate some of the scenes using Blender so here's a WIP of my 3D model of Princess Gwen! #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

Here's some progress of my 3D model of Gwen from #KnightsOfGuinevere! All shots of Gwen were rendered in Blender and then composited on to clean plate versions of the original footage! I have a couple more shots I want to do but I love how this is turning out! #blender #b3d

Niall (@vertex_arcade) 's Twitter Profile Photo

Another #KnightsOfGuinevere shot animated in Blender! Again, all Guinevere shots were made in Blender and composited into the original footage! I'm not an animator, so this was a lot of trial and error, but I think it's mostly convincing! #blender #b3d

Angel Corona (@escorona_3d) 's Twitter Profile Photo

Otra vista del último modelo que hice de Frankelda 👻💙 #SoyFrankelda #frankelda #npr #b3d #modelo3d #cinemafantasma #illustration

Niall (@vertex_arcade) 's Twitter Profile Photo

All of these #KnightsOfGuinevere shots were actually made in #blender! I modelled Gwen, rigged and animated her and composited her into the original footage! I also made a video breaking down the entire process from start to finish! youtu.be/4WvS1_xxfaA?si… #b3d