Teeinn (@tn86lab) 's Twitter Profile
Teeinn

@tn86lab

✨️Love to dev vfx shader in unity.
🧩Made UberParticleShader plugin. (assetstore.unity.com/publishers/977…)

ID: 1825139062208176128

linkhttps://teeinn.artstation.com/ calendar_today18-08-2024 11:54:19

73 Tweet

278 Followers

401 Following

Teeinn (@tn86lab) 's Twitter Profile Photo

I'm gonna close this anime toon shader project recently, and i will upload this source code into my github when everything is done.🫠 Kafka is still so attractive.😍 #Kafka #Unity #Shader #gamedevs

Unity for Games (@unitygames) 's Twitter Profile Photo

👨‍🏫 Tutorial #2 in our new 3-part series on URP compute shaders in Unity 6 is live! In this session, we create more advanced logic on the GPU and replicate the flocking behavior of birds. Watch here: youtu.be/1rOinLsyXAA #Unity #URP #Shaders #GameDev

Teeinn (@tn86lab) 's Twitter Profile Photo

(4/4) Now everything is get ready. The anime shader project is opening now, welcome to try it if you want to learn or get practice with this stylization.🥰 github.com/Teeinn0730/Ani… Please read the usage policy first.🧐 #AnimeToonShader #Miyabi #Unity

Teeinn (@tn86lab) 's Twitter Profile Photo

AnimeToonShader is now avaliable to Unity6 with RenderGraph System.🥳🥳 github.com/Teeinn0730/Ani… #AnimeToonShader #Unity6 #RenderGraph #Kafka #Lycaon #Gallagher #Miyabi #GameDev #Shader

Teeinn (@tn86lab) 's Twitter Profile Photo

bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. but getting stuck with why TextureHandle can't use mipmap. 🤨🤔 #unity #gamedev #shader

bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. 
but getting stuck with why TextureHandle can't use mipmap. 🤨🤔

#unity #gamedev #shader
Julian (@julianvnt) 's Twitter Profile Photo

Game vs Anime vs My VFX Version Devil May Cry - Vergil Judgement Cut End #screenshotsaturday #indiedev #UnrealEngine #realtimeVFX #dmc5

Teeinn (@tn86lab) 's Twitter Profile Photo

the last time i post SSR effect is not really well, and i find another incrediable tech by github.com/JoshuaLim007/U… and switch it to RenderGraph , now it looks workable and make sense🤔 #gamedev #unity

Yudou (@yudou) 's Twitter Profile Photo

Timelapse of my process blocking & smears body & secondaries (hair) gear & secondaries (skirt) I usually make the key frames first to get an idea of the primary poses I want to hit, but I already had the ending pose done from a previous animation, so a straight-ahead worked

Gabriel Dechichi (@gdechichi) 's Twitter Profile Photo

just finished my animation system in C and turns out it's ~14 times faster than Unity's animation system. I didn't optimize any of this btw, probably could be much faster still 🧵

Chris Wade 🌭🐸 (@chriswade__) 's Twitter Profile Photo

🚨 24 HOURS to go on #BigHops Kickstarter! 🚨 We hit our goal and are now angling for two big Stretch Goals for a photography questline and ports to PS5 and Xbox Series. Help us take 3D platformers to a deeper, weirder place with our maximalist frog game 🐸♥ (link below)