Starship Simulator (@starship_sim) 's Twitter Profile
Starship Simulator

@starship_sim

Explore billions of distant, uncharted worlds on one of the most detailed starships ever made.
@Fleetyard
Press Kit: bit.ly/3T2H43D

ID: 1260300813060190211

linkhttp://starshipsimulator.co.uk calendar_today12-05-2020 20:08:34

4,4K Tweet

3,3K Followers

1,1K Following

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Internal Development Updates 93 - 100 Development Build 0.225.0.93 (24th April) • Fixed bug 1689 - G deck snap guide visible when lights are off • Fixed bug 1688 - Lounge tables have no prop collisions short-range • Fixed bug 1561 - Text flickers in multiplayer • Fixed

Internal Development Updates 93 - 100

Development Build 0.225.0.93 (24th April)

• Fixed bug 1689 - G deck snap guide visible when lights are off

• Fixed bug 1688 - Lounge tables have no prop collisions
short-range
• Fixed bug 1561 - Text flickers in multiplayer

• Fixed
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Development & Demo Pre-Release Builds 0.225.0.101-103 101 • Fixed the "Out of Range" message on the Long Range sensors lingering behind the list of stellar targets. • Fixed bug 1481 - Lift peculiarities. • The main stairwell lift doors will no longer close on players, no

Development & Demo Pre-Release Builds 0.225.0.101-103

101
• Fixed the "Out of Range" message on the Long Range sensors lingering behind the list of stellar targets.
• Fixed bug 1481 - Lift peculiarities.
• The main stairwell lift doors will no longer close on players, no
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Development & Demo Pre-Release Build 0.225.0.104 • Manually updated the Real Stars database to the correct revision, as it didn't do it automatically. • Fixed clients only being able to sit in chairs once. • Fixed K Class procedural stars not being generated. • Added a

Development & Demo Pre-Release Build 0.225.0.104

• Manually updated the Real Stars database to the correct revision, as it didn't do it automatically.

• Fixed clients only being able to sit in chairs once.

• Fixed K Class procedural stars not being generated.

• Added a
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Interactive Holo-Display We've taken a big step towards a full unified command interface for the ship by making the Holo Display interactable. You can now click celestial objects in 3D space to target them on the sensors. The ultimate vision here is for the Captain to mirror any

Interactive Holo-Display

We've taken a big step towards a full unified command interface for the ship by making the Holo Display interactable.
You can now click celestial objects in 3D space to target them on the sensors. The ultimate vision here is for the Captain to mirror any
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Development & Demo Pre-Release Build 0.225.0.105 • Fixed the sun shaft volume that was missing from A/B deck. • Added a sun shaft volume to the two stairwells on either side of C Deck. • Added a sun shaft volume to the "Mall" on D/E Decks. • Updated the Magellan Class

Development & Demo Pre-Release Build 0.225.0.105

• Fixed the sun shaft volume that was missing from A/B deck.

• Added a sun shaft volume to the two stairwells on either side of C Deck.

• Added a sun shaft volume to the "Mall" on D/E Decks.

• Updated the Magellan Class
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Organic 3D Printers We've built a very early version of our organic 3D printers for the VIP lounge kitchens. They are a very basic work in progress, but a bit of fun for now! Thank you for the images, AyJayaredii and Xyon!

Organic 3D Printers

We've built a very early version of our organic 3D printers for the VIP lounge kitchens. They are a very basic work in progress, but a bit of fun for now!

Thank you for the images, AyJayaredii and Xyon!
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Development & Demo Pre-Release Build 0.225.0.106 • Implemented an AgX Tonemapper solution. • Tweaked the Post Process settings and generally increased the brightness slightly across the whole ship interior. • Fixed the planetary ring shadows often being way wider than the

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Sunday Funday and the Wednesday Streams This week, Dan created a gorgeous new bridge ceiling with holo emitters to the holo-display. He also added some visible light shafts, which you'll be able to see with volumetric fog enabled. We've also added 248 flag options for the

Sunday Funday and the Wednesday Streams

This week, Dan created a gorgeous new bridge ceiling with holo emitters to the holo-display.

He also added some visible light shafts, which you'll be able to see with volumetric fog enabled.

We've also added 248 flag options for the
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We've added NPCs to the bridge! Currently, only the Helm and Science Sensors are functional, as other consoles remain inactive. Players can take the Captain's role, use the holo-display to select targets, direct the Science Officer to perform scans or adjust the holo-display,

We've added NPCs to the bridge!

Currently, only the Helm and Science Sensors are functional, as other consoles remain inactive.

Players can take the Captain's role, use the holo-display to select targets, direct the Science Officer to perform scans or adjust the holo-display,
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Development & Demo Pre-Release Builds 0.225.0.107, 108, 109, 110, and 111 107 • Updated the GPS and Long Range "manual sector" display/controls so that they now use the "Sector ID" instead of galactic coordinates., • Updated the Single-Sector Galaxy Gen to work with the new

Development & Demo Pre-Release Builds 0.225.0.107, 108, 109, 110, and 111

107
• Updated the GPS and Long Range "manual sector" display/controls so that they now use the "Sector ID" instead of galactic coordinates.,
• Updated the Single-Sector Galaxy Gen to work with the new
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The Start of VR! (In development) Development Build 0.226.0.1- Not for sufferers of megalophobia • Fixed a bug that causes characters to jump over and over with certain USB devices plugged in. • Rebuilt the Main Menu so that it's fully 3D instead of being a 2D overlay. •

The Start of VR! (In development)

Development Build 0.226.0.1- Not for sufferers of megalophobia

• Fixed a bug that causes characters to jump over and over with certain USB devices plugged in.

• Rebuilt the Main Menu so that it's fully 3D instead of being a 2D overlay.

•
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Internal Development Build 0.226.0.3 • Improved the visual appearance of the sub-menus on the Main Menu, and made them more in-keeping with the UNOS aesthetic. • Added a subtle black border to the sub-menus so that they are more visible against bright planets in the

Internal Development Build 0.226.0.3

• Improved the visual appearance of the sub-menus on the Main Menu, and made them more in-keeping with the UNOS aesthetic.

• Added a subtle black border to the sub-menus so that they are more visible against bright planets in the