Studio23 Games (@s23gamesldn) 's Twitter Profile
Studio23 Games

@s23gamesldn

Studio23’s game development studio 🕹️
A small team of developers & designers currently working on "echos of silence"

ID: 1844339116026081293

linkhttps://games.studio23.london/ calendar_today10-10-2024 11:29:15

83 Tweet

48 Followers

571 Following

ひさだん (@hisadan) 's Twitter Profile Photo

//#つぶやきProcessing float x,y,n,t; void setup(){size(800,800,P3D);} void draw(){background(0); camera(900,700,t*50,0,0,0,0,0,-1); for(y=0;y<800;y++)for(x=0;x<800;x++){ stroke(n=128*tan(x/50+(n=TAU*noise(x/50,y/50,t)))*tan(y/50+n)+128); point(x,y,constrain(n/99,0,99));}t+=.01;}

Björn Ottosson (@bjornornorn) 's Twitter Profile Photo

This took way longer than I expected! But I now have a much improved solution for intersections of walls and buildings for my cosy town building game. I like how you can connect things in quite strange angles and it will make something that looks natural from it.

Jos Feenstra (@i_am_feenster) 's Twitter Profile Photo

Still quite janky, but the Dutchness is intensifying! I've added in-world crafting. You don't see that a whole lot in games, does anyone know any examples of this I could learn from? #gamedev #bevyengine #rustlang

Studio23 Games (@s23gamesldn) 's Twitter Profile Photo

We love this! Thanks for sharing the code. We've created some sliders and basic classification system to generate and give the creatures names: editor.p5js.org/desholmes/full…

<a href="/yuruyurau/">ア</a> We love this! Thanks for sharing the code. We've created some sliders and basic classification system to generate and give the creatures names: editor.p5js.org/desholmes/full…
Studio23 Games (@s23gamesldn) 's Twitter Profile Photo

Here's links to the blog post games.studio23.london/blog/generativ… and the p5.js editor: editor.p5js.org/desholmes/sket… #generative #art #maths #codinglife #learntocode

CarthageaDev (@carthageadev) 's Twitter Profile Photo

A lot of people asked why I called my last environment an island? Well here's proof of the shoreline! Actually no one asked, I have no followers 🥲 #GameDev #IndieGameDev #Unity

U R B A N - B | Explosions Guy (@bradeskourban) 's Twitter Profile Photo

Massimo Branca is a true FX Gentleman. He Shared his entire Mad Max Explosions Houdini project with us and recorded 5 hours of tutorials on it. Just like and comment " MADMAX " and i'll send you the files in your DM's ( it will be an auto DM just so you know ) UB.

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

I am impressed about our new WebGPU WASM page load time. Whole engine loads in just a few hundreds of milliseconds. And games load pretty much instantly too.

ア (@yuruyurau) 's Twitter Profile Photo

a=(x,y,o=mag(k=x/8-12.5,e=y/8-9)/4)=>stroke(255,36).point((q=x+y+e/k+o*k*cos(y/3)*sin(o*2-t)*o/2)/3*atan(3*sin(c=o*e/40-t/8))+200,o*sin(x/9)-y*cos(c)+q/4*cos(c)+200) t=0,draw=$=>{t||createCanvas(w=400,w);background(6);for(t+=PI/120,i=2e4;i--;)a(i%200,i/200<<1)}#つぶやきProcessing

ア (@yuruyurau) 's Twitter Profile Photo

a=(x,y,d=.5+5*cos(o=mag(k=x/8-12.5,e=y/8-12.5)**2/169))=>stroke((d*sin(k)*sin(t*4+e))**2*w,36).point(x+d*k*sin(d*2+o+t)+e*cos(e+t)+100,o*135-y/4-d*6*cos(d*3+o*9+t)+125) t=0,draw=$=>{t||createCanvas(w=400,w);background(6);for(t+=PI/120,i=4e4;i--;)a(i%200,i/200)}#つぶやきProcessing

Des Holmes (@whodadada) 's Twitter Profile Photo

Developing Emails Doesn’t Have to Be Hell (React Email + Azure Functions) dholmes.co.uk/blog/developin… #React #WebDevelopment #emailmarketingprocess #email #StartupSuccess #startupbusinessowners