@cabanier@arvr.social (@rcabanier) 's Twitter Profile
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@rcabanier

Rik Cabanier works on the Meta Quest browser to expose more AR/VR to the web.
arvr.social/@cabanier

ID: 208372846

linkhttp://www.oculus.com calendar_today27-10-2010 04:35:33

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michael, that's it (@michaelthatsit) 's Twitter Profile Photo

Three.js has depth sensing, but it's currently all or nothing. so I extended the existing shader to ignore depth data outside a given radius, achieving an AVP-like body masking w/o environmental occlusion. Bonus effect! it exposes hidden objects when you get close to them.

Mark Rabkin (@mrabkin) 's Twitter Profile Photo

Friends - I am leaving Meta in March after an amazing era of just under two decades. It’s been a foundational, formative experience.  I’m sharing here my internal letter that I wrote to my colleagues and team. MR/VR/XR/AR devs and fans -- I will leave you in good hands. More to

Friends - I am leaving Meta in March after an amazing era of just under two decades. It’s been a foundational, formative experience.  I’m sharing here my internal letter that I wrote to my colleagues and team.

MR/VR/XR/AR devs and fans -- I will leave you in good hands. More to
Felix Z (@felix_trz) 's Twitter Profile Photo

This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the JS runtime) preview is available NOW! Tap into the full power of IWER + DevUI, now in the extension format you know and love. Details & link below 👇

Spectacles (@spectacles) 's Twitter Profile Photo

Jonathan Hale WebXR support in the browser is coming soon and will enable developers to build, test, and access WebXR experiences. We are not ready to share what will and won't be supported yet, but stay tuned for more details as we get closer to the release!

Lubos (@lubos_hercka) 's Twitter Profile Photo

Testing out WebXR with threejs. Complex PBR material on revolver and performance still holds. Blown away how easy it is to set it up and iterate quickly. Insta builds compared to Unity. Feels like the MR future will indeed be web based.

Felix Z (@felix_trz) 's Twitter Profile Photo

🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅

wakufactory 🍥𝕏 (@wakufactory) 's Twitter Profile Photo

MetaQuest のWebカメラアクセス機能を使って、ステレオ写真を撮るwebアプリ。写真の解像度が960pなのでいまいちですが、SBSで保存できます。 PWAなのでメニューに登録してオフラインでも動くはず。 #MetaQuest #WebXR

Luna (@lunayian) 's Twitter Profile Photo

Speaking of Browser, apparently there's a crash issue affecting Quest 2 hardware and Meta is asking for help debugging it. If you have this issue, head over to the linked thread and follow the instructions.

Speaking of Browser, apparently there's a crash issue affecting Quest 2 hardware and Meta is asking for help debugging it.

If you have this issue, head over to the linked thread and follow the instructions.
Game From Scratch (@gamefromscratch) 's Twitter Profile Photo

The awesome WebGL/WebGPU 3D game engine PlayCanvas is now fully open-source! gamefromscratch.com/playcanvas-web… #gamedev #indiedev

UploadVR (@uploadvr) 's Twitter Profile Photo

Elysian is the first WebXR game on Quest's Meta Horizon Store, an example of how WebXR developers can leverage store discoverability. Details here: uploadvr.com/elysian-is-the…