Protopop Games (@protopop) 's Twitter Profile
Protopop Games

@protopop

Solo dev creating Nimian Legends, Meadowfell, and Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown support and love ❤️

ID: 20962853

linkhttps://apps.apple.com/ca/app/wilderless/id1485263737 calendar_today16-02-2009 04:36:49

13,13K Tweet

11,11K Followers

3,3K Following

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Wilderless 2.2 has multiple undo support and improved procedural river joining. You can spawn as many rivers as your device can handle. The default is 6, plus any rivers generated by the landscape, and you can increase the limit up to 100. NimianLegends.com

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I remember the Island Demo in Unity 2.6. I was amazed at the beauty, there were very few intuitive 3D engines back then, their website was beautiful, simple and professional, and it's what hooked me on the Unity engine. I bought my first Mac soon after just to use Unity.

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Serious question - Why do Blender animations look so much smoother than your average video game animation? What can we do to improve them?

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Unity Tip: My main Wilderless scene suddenly froze loading play mode but other scenes worked fine. I made a scene copy, deleted everything, then restored sections step by step. The issue: a UI slider triggering an infinite loop. Careful isolation helped pinpoint the bug🙏

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Wilderless 2.2 procedural river update: Find rivers or generate your own, and decorate the landscape with the Garden Creator. #iPadPro #gamedev #openworld NimianLegends.com

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Anthem going offline is another reason I support #stopkillinggames. I love Ubisoft’s The Crew. It was my go-to for relaxing and now I can't play it at all. Games should have offline options for our love of these games and to preserve the hard work put into creating these worlds❤️

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#Wilderless procedural rivers now end in a pond or small lake, replacing the mysterious dungeon sewers I used before😸 Rivers that can't go anywhere also generate a solo lake. Still fixing some of the undo functions to handle them. NimianLegends.com

#Wilderless procedural rivers now end in a pond or small lake, replacing the mysterious dungeon sewers I used before😸 Rivers that can't go anywhere also generate a solo lake. Still fixing some of the undo functions to handle them.

NimianLegends.com
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Procedural Rivers 1.0 are finally done and I'm really happy with how they turned out. Coming soon as a free update to #Wilderless and #Meadowfell. Video recorded on an iPad Pro 2020. NimianLegends.com