proceduralgeneration (@proc_gen) 's Twitter Profile
proceduralgeneration

@proc_gen

The official account of the procedural-generation blog. Interested in everything procedural and generative.
mograph.social/@proc_gen

ID: 3063447298

linkhttp://procedural-generation.tumblr.com calendar_today25-02-2015 21:20:57

8,8K Tweet

1,1K Followers

562 Following

Tim Rocktäschel (@_rockt) 's Twitter Profile Photo

Happy "AI still can't learn to play NetHack" day for those of you who celebrate. On this day in 2020, we released The NetHack Learning Environment. Despite tremendous progress in AI over the last four years, this challenge is still very far from being solved. From our NeurIPS paper

Mike Sebele (@robotgrapefruit) 's Twitter Profile Photo

Last weekend I posted a video of the duck I’m making with procedural animation, and the response was really encouraging! Some of you were asking how it’s made, so I thought I’d make a little breakdown of the setup! 🧵 #gamedev #unity3d #ducks

Yohei Nishitsuji (@yoheinishitsuji) 's Twitter Profile Photo

#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((r-FC.xy)/r.y-vec2(1.3),2);for(q.zy--;i++<99.;){e+=i/6e3;o.rgb+=hsv(s,e,min(e*i,R)/40.);s=4.;p=q+=d*e*R*.09;p=vec3(log(R=length(p)),exp(mod(-p.z,p.y/p.z)/R),t*.2-p.x);for(e=--p.y;s<8e2;s+=s)e+=abs(dot(cos(p.zzz*s),sin(p.yxx*s))/s*.95);}

Gabriel Peyré (@gabrielpeyre) 's Twitter Profile Photo

Lloyd's algorithm is the continuous counterpart of k-means. Optimizes the optimal quantization energy. en.wikipedia.org/wiki/Lloyd%27s… en.wikipedia.org/wiki/Vector_qu…

Mark R Johnson (@mrj_games) 's Twitter Profile Photo

Initial experiments with procedurally generating ASCII / ANSI constellations, for reasons (?) #gamedev #indiedev #roguelike #pixelart #indiegames #rpg #screenshotsaturday

Initial experiments with procedurally generating ASCII / ANSI constellations, for reasons (?)

#gamedev #indiedev #roguelike #pixelart #indiegames #rpg #screenshotsaturday
Mark R Johnson (@mrj_games) 's Twitter Profile Photo

Ultima Ratio Regum 0.11 update #18! Generating religious staves, new conversation systems, mysterious sphinxes (sphinxii?), generating hands with scars, tattoos, etc, and more: markrjohnsongames.com/2024/06/09/ult… #gamedev #indiedev #roguelike #pixelart #indiegames #rpg #screenshotsaturday

Ultima Ratio Regum 0.11 update #18! Generating religious staves, new conversation systems, mysterious sphinxes (sphinxii?), generating hands with scars, tattoos, etc, and more:

markrjohnsongames.com/2024/06/09/ult…

#gamedev #indiedev #roguelike #pixelart #indiegames #rpg #screenshotsaturday
Toyojiro (@toyojiro3619) 's Twitter Profile Photo

巨大キャラでパルクール。Action Point は、Scriptable Tools で配置。続く。 #UnrealEngine5 #UE5 #GameDev #IndieDev #ゲーム制作

Ahmad Moussa || Gorilla Sun (@gorillasu) 's Twitter Profile Photo

Newsletter is out! 📬✨ this week: 1. Simulating 20M Particles with JS by Toadsqueeh 2. Kinegram Sine Wave by 時短ブロック崩し【公式】 3. A new node based shader editor Palash Bansal 4. Chromie Squiggle #9999 Erick / Snowfro / 🦩 / LAO / #️⃣ / 🔴 5. Holographic CSS Effect by simey +++ lost more — link 🔗👇

Tiny Glade 🏰🌿 out NOW on Steam ✨ (@pouncelight) 's Twitter Profile Photo

Some folks have attempted making half-timbered buildings in Tiny Glade's demo. The methods have been creative, inventive, outright mad-scientist-like! We got so inspired that we figured "we must find time and make them a proper feature" 😤 And so we did 💪 New dev diary in🧵:3

JunKiyoshi (@junkiyoshi) 's Twitter Profile Photo

Scrape off. Source code -> junkiyoshi.com/openframeworks… #openframeworks #programming #creativecoding #プログラミング

Radiance Fields (@radiancefields) 's Twitter Profile Photo

The Three.js-based 3DGS implementation of Gaussian Splatting, GaussianSplats3D from Mark Kellogg has officially added 2DGS support with v0.4.3! Article: radiancefields.com/three-js-based… Github: github.com/mkkellogg/Gaus…

mike cook (@mtrc) 's Twitter Profile Photo

It feels hard to believe that Caves of Qud is going to release this year, barely two years after Dwarf Fortress did the same. CoQ, like DF, is one of the most important videogames ever made, and one of the keystones in modern procedural generation design. Now's the time.