Preacher (@preacherrbx) 's Twitter Profile
Preacher

@preacherrbx

sometimes the game develops you

ID: 730221196936151040

calendar_today11-05-2016 02:21:15

15,15K Tweet

1,1K Followers

403 Following

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making dev tools is surprisingly difficult (like converting some internal command-line tool to UI), getting good UX for end users without sacrificing features/usability is quite challenging

Preacher (@preacherrbx) 's Twitter Profile Photo

whats up with AAA studioes outsourcing their UI to completely unrelated studios? first one I can remember was battlefield 1, it would takr 2 whole minutes to quit a match...

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how do i optimize for 10 MG42s firing at 1200rpm? does roblox already batch them? do i fake it and make them 600rpm? lol

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one of the best gamedev coding decisions ive made was treating player models agnostic of whether they were local or another player. In the past I would do things differently if it was your own body vs someone elses, so much simpler now

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shame that one of the best mouses ever made (MX master 3) has a polling rate of 125hz so its pretty useless on monitors above 60hz... please logitech

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I really like branchless programming as a concept, it shows you how to stop spamming ifs as a crutch and forces you to come up with mathematical solutions, which are almost always more beautiful