Ogi (@ogianima) 's Twitter Profile
Ogi

@ogianima

I like to animate, create, design and occasionally worlds!

ID: 959161806

linkhttp://www.studiooworld.com calendar_today20-11-2012 01:22:39

1,1K Tweet

281 Followers

2,2K Following

Studio Yotta (@studioyotta) 's Twitter Profile Photo

For the first time in quite a while, Yotta is officially expanding! If you are a skilled animator looking for remote work with our team this season (especially on action-focused animation), please send your portfolio/demo reel to: [email protected]

Studio Yotta (@studioyotta) 's Twitter Profile Photo

We also wanted to put out one last request — we are currently looking for a skilled Settei 設定 artist to work with us this season. If you have experience creating Settei 設定 for anime or anime-style productions, we would love to hear from you! [email protected]

inigo quilez (@iquilezles) 's Twitter Profile Photo

Hello, I present you with the Human Shader, a project where anybody can participate and help create the first ever human-brain-only powered shader and mathematical image! Please join us and be part of history! humanshader.com

Hello, I present you with the Human Shader, a project where anybody can participate and help create the first ever human-brain-only powered shader and mathematical image! Please join us and be part of history!

humanshader.com
ルーベル🔰LouBel (@loubel_white) 's Twitter Profile Photo

レイヤーウェイトを活用した、 ゼルダや原神で見かける金属シェーダー。 簡単に作れるし、影の形も自在。 #blender #b3d #3DCG #blender初心者

ルーベル🔰LouBel (@loubel_white) 's Twitter Profile Photo

シールドエフェクト作ってみた。 ヒットポイントも自在に動かせる。 六角形テクスチャは自作。 #blender #b3d #3DCG #blender初心者

Jonathon Luiten (@jonathonluiten) 's Twitter Profile Photo

Code is released!!!!! github.com/JonathonLuiten… Been getting ALOT of requests for this (450+ github stars before code is even released???)

Martin Nebelong (@martinnebelong) 's Twitter Profile Photo

Here's a quick test of a new tool called Krea. It's like the Real-time latent consistency model tests I've done with my photoshop and Dreams creations, but instead in a single application with faster refresh rates and higher quality output. I find that it strays too far from the