MonstersGoBoom (@monstersgo) 's Twitter Profile
MonstersGoBoom

@monstersgo

(They/Them). Monsters Go Boom. Game Developer.

@[email protected]
LGBTQ+
bsky.app/profile/monste…

ID: 227678146

linkhttps://monstersgoboom.itch.io/ calendar_today17-12-2010 14:06:01

35,35K Tweet

2,2K Followers

2,2K Following

X65 (@x65pc) 's Twitter Profile Photo

Experimenting with different X65 video modes and automated conversion using converter: github.com/X65/tools/blob… It does show that this game originally used tile-based graphics.

Experimenting with different X65 video modes and automated conversion using converter: github.com/X65/tools/blob…

It does show that this game originally used tile-based graphics.
NueSB (@kybymyby) 's Twitter Profile Photo

after a small half a year of devtime i'm pleased to open up my drawing tool for public use. check the link in the replies! #nitripaint

after a small half a year of devtime i'm pleased to open up my drawing tool for public use. check the link in the replies! #nitripaint
Casey Muratori (@cmuratori) 's Twitter Profile Photo

[1/2] My Better Software Conference talk is up! It's called "The Big OOPs: Anatomy of a Thirty-Five Year Mistake". I went through a mountain of historical documents to put this beast together. Only a small fraction of my research could be featured directly in the talk...

The Wilds (@johnhen65953721) 's Twitter Profile Photo

The #C64 palette is so versatile, it's fun to like add in effects like the shafts of light for this sewers location. Creating drama with shadows makes for the most satisfying pixel pieces in my eyes. #retrogaming #pixelartist

The  #C64 palette is so versatile, it's fun to like add in effects like the shafts of light for this sewers location.  
Creating drama with shadows makes for the most satisfying pixel pieces in my eyes.
#retrogaming #pixelartist
Mattias Gustavsson 💖 (@mattias_g) 's Twitter Profile Photo

I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d. It allows you to write vector math code in C that looks like this:

I am excited to share this new single-header C library I have been working on for a while now: vecmath.h, a comprehensive vector/matrix math library for graphics/games/3d. 
It allows you to write vector math code in C that looks like this:
Timothy and the Mysterious Forest DX (@timothyforestdx) 's Twitter Profile Photo

So... I've been silent for a while! We're cooking stuff right now, so please be patient 🥹 In the meantime, considering the hot weather... let's swim! #indiegame #gamedev #pixelart

Kenney (@kenneynl) 's Twitter Profile Photo

Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇‍♂️

Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇‍♂️
Space Pants Games (@games_pants) 's Twitter Profile Photo

Sega Genesis. Bitmap testing. This mode doubles up the pixels, saving half the RAM and doing much less work to display a whole screen. Filled polys etc. coming soon. #SegaGenesis #IndieGameDev #indie #RETROGAMING #indiegames #gamedev

Quaternius (@quaternius) 's Twitter Profile Photo

Sale ends in 24 hours! Get a ton of stylized fantasy models and nature at a discount. The Source versions have projects with everything already set-up, custom shaders and all that in UE, Unity and Godot! itch.io/s/157561/fanta…