Mike Ferraro (@mferrar0) 's Twitter Profile
Mike Ferraro

@mferrar0

mferraro.bsky.social
Game developer, mostly. Started in animation on Reboot and Beast Wars back in 95. TD on Unity's Adam shorts. Gears. Call Of Duty.

ID: 2812176873

calendar_today07-10-2014 01:15:15

842 Tweet

829 Followers

120 Following

Mike Ferraro (@mferrar0) 's Twitter Profile Photo

It's hilarious that blockchain fans can't explain blockchain in a sentence. It's simple: a secure database without anyone in charge. To achieve that it requires a world-destroying amount of energy to update and always will. And nobody has ever thought of a good use case.

Mike Ferraro (@mferrar0) 's Twitter Profile Photo

First try at some stop motion. Pretty happy with the feet at least. Now if there was a way to redo just the arms, maybe apply a clean curve to the torso...someone should invent a way to animate using a computer

Mike Ferraro (@mferrar0) 's Twitter Profile Photo

If you're wondering how my toon shader would feel in a game, a while back this team asked me to adapt it into their survival horror's existing look and render pipeline. I love how the hatched fog came out! "Saturnalia". 22% off on EGS right now.

If you're wondering how my toon shader would feel in a game, a while back this team asked me to adapt it into their survival horror's existing look and render pipeline. I love how the hatched fog came out! "Saturnalia". 22% off on EGS right now.
Mike Ferraro (@mferrar0) 's Twitter Profile Photo

American battleground state republicans threatening the livelihoods of their LGBTQ citizens until their families have to move away is just a cynical ploy to get the people who vote against them concentrated into fewer states so they can win elections and senate majorities, right?

Mike Ferraro (@mferrar0) 's Twitter Profile Photo

Great tips on getting Unreal to do what's more trivial in Unity shaders. (like inverted-hull outlines) Cool look too! And like my toon shader it doesn't require post process or a custom render pipe so it can live side by side with photoreal assets in the same shot.

Mike Ferraro (@mferrar0) 's Twitter Profile Photo

I had a little part in this by adapting my sketchy shader and character framerate setup into their existing art direction. Scary game. I don't stop playing because I'm tired, I stop because the rattle is getting louder and I can't cope with that until tomorrow, okay?