Max Hayes (@mackshazeaudio) 's Twitter Profile
Max Hayes

@mackshazeaudio

Senior Audio Programmer @epicgames (#ue5 native audio engine and #Fortnite) done with twitter bsky.app/profile/lifeis…

ID: 1048013991501475840

linkhttps://bsky.app/profile/lifeisguid.bsky.social calendar_today05-10-2018 00:56:21

785 Tweet

511 Followers

398 Following

Dan Reynolds (@dannthr) 's Twitter Profile Photo

Quartz is a sample accurate scheduling system in Unreal Audio Engine that empowers creators to design any kind of music system they want!

Dan Reynolds (@dannthr) 's Twitter Profile Photo

Reminder for those of you who just heard about Quartz after its shout out during the Fortnite lofi vibe event, that @billystupid and dave raybould wrote a whole course on music implementation concepts and approaches in Unreal which you can take for free: dev.epicgames.com/community/lear…

Unreal Engine (@unrealengine) 's Twitter Profile Photo

In #TheMatrixAwakens, interactive and cinematic content blend together seamlessly — and today we're diving into the details. Our latest tech talk focuses on how systems like World Partition, Sequencer, Chaos, and MetaSounds made this project achievable: youtube.com/watch?v=A1Nvl2…

Dan Reynolds (@dannthr) 's Twitter Profile Photo

Y'all might remember Brendan's awesome post from back in the day showing off his tracker, this is going to be a rad livestream! x.com/echolevel/stat…

Joel Blanco Berg (@lydoel) 's Twitter Profile Photo

working on porting the motorcycle patch to unreal engine metasounds. its a WIP, so it sounds a bit dry and it has no throttle control yet. But its getting there #metasounds #UnrealEngine5

Joel Blanco Berg (@lydoel) 's Twitter Profile Photo

Motorcycle update. Added throttle control and a simple blueprint to control it with a gamepad. Next up is adding a flywheel with physics, a real torque curve, a gearbox and a clutch. #unrealengine5 #metasounds

dave raybould (@thenewteed) 's Twitter Profile Photo

Got asked by @minuskelvin to post my MetaSound tutorial on the Epic Dev Community site, so I did just that: dev.epicgames.com/community/lear…

Dan Reynolds (@dannthr) 's Twitter Profile Photo

Hey #GameAudio fam, if you thought the recent Endless Lo-Fi music event that occurred in #Fortnite was pretty cool, get your vibe on with Adam Block's new Tech Blog going over his sweet, sweet music system: unrealengine.com/en-US/tech-blo…

Max Hayes (@mackshazeaudio) 's Twitter Profile Photo

That part of the day where I have a caffeine headache, but also that voice in my head that says “2nd latte is for winners, and winners figure out their pointer arithmetic issues.”

Fortnite Creators (@fncreate) 's Twitter Profile Photo

Get ready to press play on these new musical devices 🎶 Get a first look at Patchwork, coming to #UEFN and the Creative Toolset later this year. Watch now: youtube.com/watch?v=Xt3A0P…

Ryan Challinor @awwbees@post.lurk.org (@awwbees) 's Twitter Profile Photo

do you like modular music systems? here's a look at something awesome that we've been working on for the past 2 years, coming next month, for free, to fortnite! it's called patchwork:

Zak Belica (@zakbelica) 's Twitter Profile Photo

What a tremendous week for Epic! I wanted to give a special shout-out to all of the Epic audio teams that did an amazing job on both the content and technology for these releases 👍. The audio, VO and music are a delight! FortniteGame LEGO Fortnite Rocket Racing Fortnite Festival

Carson Alexander Lewis❤️ (@carsonalewis) 's Twitter Profile Photo

I just went back to SCAD to talk students in game audio and noticed that a few folks had this disconnect between sound design and implementation—that they are completely separate things and designing sound is the fun part and putting it in game is this rote tedious 2nd step (1/4)

I just went back to SCAD to talk students in game audio and noticed that a few folks had this disconnect between sound design and implementation—that they are completely separate things and designing sound is the fun part and putting it in game is this rote tedious 2nd step (1/4)