This account is no longer in use (@lunalabs) 's Twitter Profile
This account is no longer in use

@lunalabs

Please visit @ironsourceluna for updates related to cross-channel marketing for mobile apps.

ID: 1092690952584605697

linkhttps://luna.is.com calendar_today05-02-2019 07:46:39

375 Tweet

272 Followers

411 Following

AppsFlyer (@appsflyer) 's Twitter Profile Photo

In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at This account is no longer in use (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms. Listen now: ow.ly/j9Xx50FUfAv

In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at <a href="/lunalabs/">This account is no longer in use</a> (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms. 

Listen now: ow.ly/j9Xx50FUfAv
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ICYMI 🎧 Our Head of Operations, John, recently joined Adam from AppsFlyer & Piyush from Product Madness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: spoti.fi/3ms2pFD #GameDev #MobileGaming

ICYMI 🎧

Our Head of Operations, John, recently joined Adam from <a href="/AppsFlyer/">AppsFlyer</a> &amp; Piyush from <a href="/ProductMadness/">Product Madness</a> in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: spoti.fi/3ms2pFD

#GameDev #MobileGaming
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Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way 😱 Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: bit.ly/3DxVAIJ #GameDev #MobileGaming

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"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio 🚀 See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!

ironSource (@ironsource) 's Twitter Profile Photo

In his session at LevelUp 2021, Adam Stevens, VP Product at This account is no longer in use, shared 5 mistakes to avoid when scaling UA with creatives. Listen to his talk or read his main points here: pxle.me/DzFvDHTA #creatives #UA

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In just two short months... #LunaElements has enabled the team Panteon to save production time and reach #1 in the US App Store - changing their minds about playable ads 🔥 Read all about their recent success here: bit.ly/3Cc8w5u #GameDev #MobileGaming

In just two short months...

#LunaElements has enabled the team <a href="/wearepanteon/">Panteon</a> to save production time and reach #1 in the US App Store - changing their minds about playable ads 🔥

Read all about their recent success here:  bit.ly/3Cc8w5u

#GameDev #MobileGaming
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IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates gamesindustry.biz/articles/2021-…

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Calling all Korean developers 🚨 This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by ironSource and Pangle. Save your spot: bit.ly/3ognpzZ #GameDev #MobileGames

Calling all Korean developers 🚨

This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by <a href="/ironSource/">ironSource</a> and Pangle. 

Save your spot: bit.ly/3ognpzZ 

#GameDev #MobileGames
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How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? 🤔 Adam Stevens, our VP of Product, answers the above with three go-to-strategies: bit.ly/2Wh1soO GamesIndustry #GameDev

This account is no longer in use (@lunalabs) 's Twitter Profile Photo

New #LunaCreativeSpotlight feature on the block 🏆 Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons! Better still, read how they used #LunaElements and drove 25% of their total installs for this title: bit.ly/3iq75Jf #GameDev

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How did #AZURGAMES scale their playable production 5x without a large trade-off in cost? 🤔 Read all about it here: bit.ly/3uIRLfC #GameDev #MobileGaming

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#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved! This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation: bit.ly/3FBdnjp

ironSource (@ironsource) 's Twitter Profile Photo

Read how Azur Games reduced playable production costs by 5x and increased IPM by 3x with This account is no longer in use 🚀 Dive deeper here: lunalabs.io/customer-stori… #mobilegames #mobilegaming

ironSource (@ironsource) 's Twitter Profile Photo

Coming soon on LevelUp Academy 🚨 Adam Stevens from This account is no longer in use will walk you through: ✅That what, why, and how of interactive ads ✅Building a winning creative team ✅How to analyze and optimize your playable ads' performance Stay tuned 👉pxle.me/gZku7EUQ #gamedev

Coming soon on LevelUp Academy 🚨

Adam Stevens from <a href="/lunalabs/">This account is no longer in use</a> will walk you through:

✅That what, why, and how of interactive ads
✅Building a winning creative team
✅How to analyze and optimize your playable ads' performance

Stay tuned 👉pxle.me/gZku7EUQ

#gamedev
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Fresh off the press 🔥 Read how our technology helped the Miniclip team scale creatives production across their game studios🤩: pxle.me/RwgXEmaU #GameDev #mobilegaming

Fresh off the press 🔥

Read how our technology helped the <a href="/Miniclip/">Miniclip</a> team scale creatives production across their game studios🤩:
 pxle.me/RwgXEmaU

#GameDev #mobilegaming
ironSource (@ironsource) 's Twitter Profile Photo

New LevelUp Academy masterclass 🚨 Adam Stevens, VP Product This account is no longer in use teaches "How to make a splash with your ad creatives" 🔥 Join the class 👉 pxle.me/gZku7EUQ #gamedev #mobilegamedev #gamedeveloper #mobilegames #mobilegamedevelopment

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Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing 🧑🏻‍💻 Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon. #gamedev

Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing 🧑🏻‍💻

Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon.

#gamedev
ironSource (@ironsource) 's Twitter Profile Photo

Last week, we hosted our very first "Luna Developer Academy" workshop for our key This account is no longer in use clients in Beijing 🧑🏻‍💻 Our team spent the day with Unity developers, deep-diving into how they can get the most of Luna and ending the workshop with a mini hackathon 🔥 #apps #appdev

Last week, we hosted our very first "Luna Developer Academy" workshop for our key <a href="/lunalabs/">This account is no longer in use</a> clients in Beijing 🧑🏻‍💻

Our team spent the day with Unity developers, deep-diving into how they can get the most of Luna and ending the workshop with a mini hackathon 🔥

#apps #appdev