kts 🐧⌨️ (@kts_kettek) 's Twitter Profile
kts 🐧⌨️

@kts_kettek

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github.com/kettek

ID: 1485523568

linkhttp://kettek.net calendar_today05-06-2013 17:09:11

488 Tweet

70 Followers

293 Following

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

A bit of a wasteful expenditure of time, but having some fun implementing the #CrossfireRPG (crossfire.real-time.com) protocol in #golang and a #terminal based frontend.

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Announcing the #Ebitengine Holiday Hack 2024! A relaxed and roughly 3-week jam to develop a library, game, or an experiment -- also potentially rewrites of existing projects! Optional theme voting begins in a week, with the jam starting on the 21st! itch.io/jam/ebitengine…

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day? Only you can help Birb save Kitty! Space = jump, shift = shoot, arrows/WASD = move (controller support also works) kettek.neocities.org/bsk/

Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?

Only you can help Birb save Kitty!

Space = jump, shift = shoot, arrows/WASD = move (controller support also works)

kettek.neocities.org/bsk/
kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.

Crossfire Mobile skills list with progress bars implemented. Now being  done are all the missing skill icons so those pesky tan boxes can go away.
kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.

Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.
kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg

kts 🐧⌨️ (@kts_kettek) 's Twitter Profile Photo

WIP stand-alone implementation of size-based unit distribution within cells for the in-dev MindFire Games #RTS! Much more logic to figure out, but seems to be a decent start.