kim kulling (@kimkulling) 's Twitter Profile
kim kulling

@kimkulling

I am the Asset-Importer-Lib Lead Programmer. And I have been a Gamedev-Fan overall since 1988.
My Linktree linktr.ee/kimkulling

ID: 1764382075648397313

calendar_today03-03-2024 20:07:58

1,1K Tweet

194 Followers

542 Following

Andrej Karpathy (@karpathy) 's Twitter Profile Photo

I don't know what labs are doing to these poor LLMs during RL but they are mortally terrified of exceptions, in any infinitesimally likely case. Exceptions are a normal part of life and healthy dev process. Sign my LLM welfare petition for improved rewards in cases of exceptions.

Pithead Studio (@pitheadstudio) 's Twitter Profile Photo

We are at the Polaris Convention! From 10-12.10.2025 you can play our game Cralon! You can find us in hall B7 in the Indie Dev Area! We are looking forward to seeing you! t1p.de/cralonsteam polaris-con.de #cralon #pithead #pitheadstudio #indiedev #gamedev

We are at the Polaris Convention!

From 10-12.10.2025 you can play our game Cralon!
You can find us in hall B7 in the Indie Dev Area!
We are looking forward to seeing you!

t1p.de/cralonsteam
polaris-con.de

#cralon #pithead #pitheadstudio #indiedev #gamedev
Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

This is the core principle of modern social media: xkcd.com/386/ Misinformation and arguments get more replies. Algorithm boosts these threads. They get more replies. Makes it look like everybody is fighting. In reality <1% are fighting, but we only see their posts.

Markus Schütz (@m_schuetz) 's Twitter Profile Photo

TIL: It is now possible to write fairly sane Vulkan code: github.com/fknfilewalker/… No nonsense like descriptors, pipelines, render passes, bind groups and layouts, etc.

Godot Engine (@godotengine) 's Twitter Profile Photo

Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot: godotengine.org/article/godot-…

Omar 🍋 (@ocornut) 's Twitter Profile Photo

dear imgui 1.92.4 released! github.com/ocornut/imgui/… Bonus links: - list of extensions github.com/ocornut/imgui/… - debug tools github.com/ocornut/imgui/… - error recovery github.com/ocornut/imgui/… - getting started github.com/ocornut/imgui/… - bindings & backends github.com/ocornut/imgui/…

dear imgui 1.92.4 released!
github.com/ocornut/imgui/…

Bonus links:
- list of extensions github.com/ocornut/imgui/…
- debug tools github.com/ocornut/imgui/…
- error recovery github.com/ocornut/imgui/…
- getting started github.com/ocornut/imgui/…
- bindings &amp; backends github.com/ocornut/imgui/…
Dmitrii Kovanikov (@chshersh) 's Twitter Profile Photo

I just discovered the entire playlist of C++ lectures from the same teacher at ITMO University! 30 videos ~45 hours of content My new fav playlist on YouTube now. Topics: 1. Passing by Value, RVO, NRVO 2. Rvalue-references, Move Semantics, Xvalue, Copy Elision, Lifetime

I just discovered the entire playlist of C++ lectures from the same teacher at ITMO University!

30 videos
~45 hours of content

My new fav playlist on YouTube now.

Topics:

1. Passing by Value, RVO, NRVO
2. Rvalue-references, Move Semantics, Xvalue, Copy Elision, Lifetime
Andreas Kling (@awesomekling) 's Twitter Profile Photo

I've implemented both x86 emulation and CSS layout. Assembly is fundamentally simple, but difficult to master. CSS is fundamentally insane, and impossible to master.

François Chollet (@fchollet) 's Twitter Profile Photo

The reason it is so important for everyone to keep pretending that AGI is definitely right around the corner is that there is now over $1T of investment riding on this belief (either already expended, or committed) Current (and recent past) capex cannot be justified by current

Ray (@raysan5) 's Twitter Profile Photo

NEWS! raylib custom Software Renderer backend [rlsw] has been finally merged! 🚀 For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯

NEWS! raylib custom Software Renderer backend [rlsw] has been finally merged! 🚀

For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
kim kulling (@kimkulling) 's Twitter Profile Photo

📷 · 22mKim Kulling @kimkulling.bsky.social Building a lightweight ImGui profiler in ~500 lines of C++ : vittorioromeo.com/index/blog/sfe… #gamedev #cpp #programming

Godot Engine (@godotengine) 's Twitter Profile Photo

Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable! This is particularly relevant if you have games published on Android and iOS. We also recommended upgrading for other platforms. #GodotEngine godotengine.org/article/mainte…