Jorrit Rouwe (@jrouwe) 's Twitter Profile
Jorrit Rouwe

@jrouwe

Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library. @[email protected], @jrouwe.bsky.social

ID: 92490999

linkhttps://www.jrouwe.nl calendar_today25-11-2009 10:07:49

278 Tweet

2,2K Followers

148 Following

Dennis Smolek (@dennissmolek) 's Twitter Profile Photo

Latest R3/Jolt demo finally up! Based on Ryuken/RND™ recent ammo demo. For the library: Added dynamic scaling RigidBodies, <Shape> components, Better Debugging, DOF and more! Physics: Jolt by Jorrit Rouwe 3D: Three.js Live: react-three-jolt.pmnd.rs/BallBoxes

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Bullet Physics is gone from HypeHype code base. 100% Jolt Physics today. If you include the transition period, it took 1.5 years to achieve this: Initial proto made by 1 engineer, two for making it production ready. github.com/jrouwe/JoltPhy…

János Turánszki (@turanszkij) 's Twitter Profile Photo

I set up soft body physics for all curtains in Sponza finally. Very pleased about how well Jolt physics handles this. About 3 ms physics simulation here for 10 curtains, 1 monkey head + 4 kinematic ragdolls for characters:

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

Jolt Physics v5.1.0 is out! It includes improvements to soft bodies, characters and vehicles. It also has a ton of bug fixes. Release notes: github.com/jrouwe/JoltPhy…

Erin Catto (@erin_catto) 's Twitter Profile Photo

Box2D Version 3.0 Released! Launch video: youtube.com/watch?v=dAoM-x… Read more here: box2d.org/posts/2024/08/… Code: github.com/erincatto/box2d

misyl (@misyltoad) 's Twitter Profile Photo

Just released VPhysics Jolt 0.20 with a whole bunch of fixes for ragdolls, player controller, crashes, etc. github.com/Joshua-Ashton/…

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

JoltPhysics.js v0.28.0 was just released (JavaScript version). It can now run in multi threaded mode. This does wonders for the stress test: jrouwe.github.io/JoltPhysics.js… vs jrouwe.github.io/JoltPhysics.js…

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltPhy…

Brian Breiholz (@brianbreiholz) 's Twitter Profile Photo

Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, Three.js BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

Jolt Physics has been merged into godot 4.4! If you're using godot, please try it out and create an issue in the godot repository if you find a bug. Many thanks to mihe for making all of this possible. It has been a fun project! github.com/godotengine/go…

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here: github.com/jrouwe/JoltPhy…

The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here: github.com/jrouwe/JoltPhy…
Erin Catto (@erin_catto) 's Twitter Profile Photo

I’ll be speaking about Box2D optimizations at the #GDC2025. I’ll be diving into the details of implementing fast continuous physics. This presentation has a new format I’ve developed recently. I’m really excited to share it! schedule.gdconf.com/session/optimi…

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

Jolt Physics v5.3.0 is out! Release notes are here: github.com/jrouwe/JoltPhy… (Video is from a new test that validates cross platform character determinism)

Jorrit Rouwe (@jrouwe) 's Twitter Profile Photo

Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.