Isaac Dykeman (@ijdykeman) 's Twitter Profile
Isaac Dykeman

@ijdykeman

Partner at mainstreetautonomy.com . blog: ijdykeman.github.io Interested in machine learning, robotics, procedural generation, and graphics.

ID: 2290079666

calendar_today13-01-2014 18:53:41

15 Tweet

16 Followers

25 Following

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Inspired by procedural generation in Minecraft and Dwarf Fortress, I built a tool that lets you design and explore procedural worlds without writing code. Read about it here: ijdykeman.github.io/procedural_gen…

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A writeup of the algorithm behind Generate Worlds. It’s a fast, constraint-based #procgen technique. ijdykeman.github.io/procedural_gen…

A writeup of the algorithm behind Generate Worlds.  It’s a fast, constraint-based #procgen technique.  ijdykeman.github.io/procedural_gen…
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Working on an instant radiosity implementation. It approximates global illumination by emitting new lights from existing lights and bouncing them around the scene before fixing them to a new surface.

Working on an instant radiosity implementation.  It approximates global illumination by emitting new lights from existing lights and bouncing them around the scene before fixing them to a new surface.
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Visualization of instant radiosity: the dots connected by lines represent light bounces and the new lights they create. Larger dots are more powerful lights. The small red points indicate voxel grid locations that were queried during a bounce. Images are aligned left to right.

Visualization of instant radiosity: the dots connected by lines represent light bounces and the new lights they create.  Larger dots are more powerful lights.  The small red points indicate voxel grid locations that were queried during a bounce.  Images are aligned left to right.
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A writeup for my point-lights-in-fog #shader. No raymarching; everything is done analytically. ijdykeman.github.io/graphics/simpl… #graphics #vfx

A writeup for my point-lights-in-fog #shader.  No raymarching; everything is done analytically.

 ijdykeman.github.io/graphics/simpl…

#graphics #vfx
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That’s a great idea. This would let you do things like guarantee that certain structures always face certain cardinal directions. E.g. roads that only go north-south or snow only on one face of mountains.