HŌRU (@horugame) 's Twitter Profile
HŌRU

@horugame

Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: discord.gg/HXv2xUF

ID: 893107972028674048

linkhttps://horugame.com calendar_today03-08-2017 13:55:08

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Inverse kinematics (IK) for 16 million animated units on the GPU. I raise the terrain with the mouse for more IK. #rendering

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Vehicle collisions are in the engine. Boxes for now, might switch to capsules since units tend to get stuck at the front, as if the tanks were snow shovels. #gamedev

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Flooding it with smoke using my newly implemented GPU-only particle systems in GlassEngine. Simulation and spawning are both done by shaders for maximum efficiency and you can create emitters directly on the GPU, without any CPU intervention. #rendering #screenshotsaturday

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Curve-based terrain editing in GlassEngine. Curves generate distance fields that are blended together for the final heightmap. Non-destructive and combined with traditional terrain sculpting (raise/lower/smooth) for added artistic control. Everything is on layers. #gamedev

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Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday

Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday