I ported my convex hull implementation from Haskell to Rust. Here's a demo/test using 2048 particles (using Bevy): youtu.be/dI3QqMydylM Rust GameDev WG 🦀🎮
Building a simple model in my app: youtu.be/KHzVrWrTc4I Most recently, I added native iOS popups for color picking and sharing, and significant performance improvements. Now I'm working on exporting to glTF. #rustlang #gamedev Rust GameDev WG 🦀🎮
Welcome warmly our next speaker, Troels Henriksen [email protected], a professor at the University of Copenhagen who teaches students about things that are beautiful - #FunctionalProgramming, and tries to make those things go fast by writing compilers for functional programming languages.
Bevy Engine 0.6 is out now! It features a brand new faster / prettier / simpler renderer, shadows, clustered forward rendering, frustum culling, batched sprite rendering, native WebGL2 support, Materials, shader imports, ECS ergonomics, and much more! bevyengine.org/news/bevy-0-6/
Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of Bevy Engine development. bevyengine.org/news/bevys-sec…
Carter Anderson On the plus side, another developer, HackerFoo has had some fantastic success compiling Rust and porting one of the PS5 sample programs, which I’ve been able to verify using my own DevKit.