Farid El-Nemr
@faridelnemr
Dad, gamer, Senior Level Designer at Sony Santa Monica (God of War Ragnarok). Past: Ubisoft (Watchdogs, Far Cry, Assassin’s Creed)
ID: 33797481
http://faridfolio.com 21-04-2009 03:39:09
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Forbidden West’s wave system was one of the most complex systems we build. It uses sequence of images that contain 3D vector displacement to make it possible to have waves break and collapse on themselves. Something that is hard to do, especially if it also needs to work on PS4.
I'm officially a speaker at GDC 2023! "Companion Traversal in #GodofWarRagnarok" 💘 Game Developers Conference I'm so inspired by the game industry's willingness to share knowledge to push the medium forward. Being able to contribute is a dream come true! 💫
Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with James & seeing it come to life with the incredible work of everyone at Santa Monica Studio – God of War Ragnarök
Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at Santa Monica Studio – God of War Ragnarök