Environmental Wizard (@environwizard) 's Twitter Profile
Environmental Wizard

@environwizard

Tech Artist, views are my own. All work posted is my own. Almost a decade of Unreal/Unity experience doing #TechArt , everything from Indie to AAA.

ID: 1952810983518552065

calendar_today05-08-2025 19:16:46

37 Tweet

45 Followers

20 Following

Environmental Wizard (@environwizard) 's Twitter Profile Photo

I enjoy how much post process materials can add to a scene. I setup this environment and animations, but the post processing really changes the entire scene. #GameDev #GameArt #TechArt

Environmental Wizard (@environwizard) 's Twitter Profile Photo

"Orbs On The Run" Built a single-pass ray-marched tunnel shader in Unity. sd = baseStep + bias * abs(min(wall, orb)) to blend tube & orb SDFs with layered sin-noise, yielding soft, translucent geometry in just 100 steps. Fully tweakable via exposed props. #techart

Environmental Wizard (@environwizard) 's Twitter Profile Photo

Lets make some noise. float n = tex2D(_NoiseTex, frac(uvH * _NoiseScale + timeOff)).r * 2 - 1; float h = baseH + n * _NoiseAmp; #TechArt

Environmental Wizard (@environwizard) 's Twitter Profile Photo

The Forest: A unity ray-march loop float2 march(Ray r){ float d=0; for(int i=0;i<50;i++){ float m=map(r.ro+r.rd*d).x; if(m<0.001||d>50)break; d+=m; } return float2(d,0); } #techart #madewithunity

OMW (@omwgamestudio) 's Twitter Profile Photo

We are very excited to introduce the initial team formed to develop the dark fantasy RPG you've always wanted: 💯RVL💯 technical/environment art x.com/RVL1389/status…