GW:ED (@endless_duel) 's Twitter Profile
GW:ED

@endless_duel

Gundam Wing Endless Duel [ エンドレスデュエル ] fan. Played online on Zbattle back in the early 2000s. Posting GW:ED related things that people might find interesting!

ID: 935308193789566976

calendar_today28-11-2017 00:43:45

185 Tweet

1,1K Followers

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The Ninja Warriors remaster is finally out on Steam! If you're a fan of the team who made GW:ED (TENGO PROJECT 公式) or just like gorgeous mech action, then this is worth checking out. It might also be the closest we'll ever get to a GW:ED remake...🥲 store.steampowered.com/app/2288070/Th…

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TENGO's KAGE HD remake got announced and looks like it should be fun upgrade. But I think we all know which game's remaster we really want them to announce... 😉

TENGO's KAGE HD remake got announced and looks like it should be fun upgrade. 
But I think we all know which game's remaster we really want them to announce... 😉
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Genbu enters ultra instinct! So with our new found knowledge of hitboxes, we learn that Genma's taunt has no hitbox for 3 or 4 frames at the start which (during taunt status) can then be cancelled by tapping a direction. Repeat to dodge Kuno's flurry! TAS only but looks cool 😎

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The last Ranma thing I wanted to show off was a bug I accidentally did years ago but had no idea how until the LUA showed us. There is a very precise spot on the screen where if both characters stand, then certain hitboxes can "flip backwards" across the screen and hit.

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Presenting Gameboy Wing : Endless Duel! What started out as a quick 4 colour GB palette edit for one character ended up being nearly everything in the game. There's still a few things to iron out & find but otherwise it's almost done. Now you can do the DS infinite in green!

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In Gundam Battle Assault 2, Sandrock is unable to cancel any of his normals into his heat shotel to extend combos. This was probably done to avoid the obvious infinite combos that would occur, but what if we just skipped using his normals to make an infinite...

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Heavyarms has lots of infinite variations in GBA2, but my favourite is where he gets to have a little lie down during the combo and fire off his gun. I call it the "Point Break" special 😉

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I guess Sandrock has more than one infinite in GBA2! Unfortunately it's TAS only but we can still enjoy the rhythmic sounds of 1 frame dash jabs mixed in with the occasional robotic whir of a single step forward jab.

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In DBZ: Hyper Dimension, there's a system to stop redizzy combos by detecting if you're doing a full stun combo while your opponent is in stun, However... due to a combination of input & state change/block lag, doing a sloppier "combo" (see 1st combo) lets you bypass that.