Brad Borne (@drnerocf) 's Twitter Profile
Brad Borne

@drnerocf

I make the Fancy Pants Adventures games.

ID: 4698290484

linkhttp://BorneGames.com calendar_today02-01-2016 20:28:07

384 Tweet

2,2K Followers

24 Following

Brad Borne (@drnerocf) 's Twitter Profile Photo

Nope. When a guy who’s mostly known for drawing a stick figure thinks your designs are too simple, you’ve done something wrong.

Brad Borne (@drnerocf) 's Twitter Profile Photo

I've posted this a few times over the years, but I think everyone could use a whole lot of Christmas-y Muppet goodness especially this year. youtube.com/watch?v=IvO07T…

Fancy Pants Adventures (@fancypantsadv) 's Twitter Profile Photo

It’s the thought that counts? 😳 Pick up SFPA in the Steam store now 50% off through January 5. Happy Holidays from us at BorneGames. We wish you peace, joy, and continuing adventures as this season comes to a close.

It’s the thought that counts? 😳

Pick up SFPA in the Steam store now 50% off through January 5. Happy Holidays from us at BorneGames. We wish you peace, joy, and continuing adventures as this season comes to a close.
Jonas Richner (@jgamesch) 's Twitter Profile Photo

"Having grown up tinkering with animation software while programming text-based games, Flash was the first program that merged art and code in a way that I always hoped could be possible." - Tom Fulp

"Having grown up tinkering with animation software while programming text-based games, Flash was the first program that merged art and code in a way that I always hoped could be possible." 

- <a href="/TomFulp/">Tom Fulp</a>
Jonas Richner (@jgamesch) 's Twitter Profile Photo

"Flash games at their best had such a raw, personal connection to their creators. When playing them you could feel artist’s hand, and the passion they poured into their work. Most people just have no clue how absolutely massive Flash was." - Brad Borne

"Flash games at their best had such a raw, personal connection to their creators. When playing them you could feel artist’s hand, and the passion they poured into their work. Most people just have no clue how absolutely massive Flash was."

- <a href="/DrNeroCF/">Brad Borne</a>
Jonas Richner (@jgamesch) 's Twitter Profile Photo

"Making Flash games for Armor Games was one of the best experiences of my life, even if the fast pace sometimes did feel crushing. I still every so often hear from people who played one of my games and it's the best feeling in the world." - Antony Lavelle

"Making Flash games for Armor Games was one of the best experiences of my life, even if the fast pace sometimes did feel crushing. I still every so often hear from people who played one of my games and it's the best feeling in the world."

- <a href="/the_exp/">Antony Lavelle</a>