[cw: game violence] Improved enemy behavior, and finally added the ability for them to damage you, via a (telegraphed) leap forward+bite attack. Trying to keep it very fair, so you'll only be hit if you don't dodge/shoot on time #gamedev #indiegame #indiedev #solodev #BevyEngine
[cw: game violence] Working on a new level! 🚧 Human enemies now have additional animations, including variations for death/hit poses. Emergent NPC behaviors that should hopefully make encounters more interesting are taking shape #gamedev #indiegame #indiedev #solodev
#BevyEngine