Pontus Ebelin (@_pandersson) 's Twitter Profile
Pontus Ebelin

@_pandersson

formerly Andersson

ID: 1647790063

calendar_today05-08-2013 13:06:32

96 Tweet

76 Followers

439 Following

Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

NVIDIA is thrilled to share our SIGGRAPH 2023 papers. It is our best SIGGRAPH yet, with ~20 papers authored in partnership with over a dozen universities. Generative AI, 3D content creation, neural rendering, neural physics, and more... blogs.nvidia.com/blog/2023/05/0…

Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr/neura…

We finally get to share our neural materials research.

We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. 

End result is these neural materials run in a real-time path tracer.

research.nvidia.com/labs/rtr/neura…
Ekta Prashnani (@ekta_prashnani) 's Twitter Profile Photo

We are hiring a Ph.D. intern @ NVIDIA for research on multi-modal generative models, reinforcement learning, self-supervised representations, and 3D perception for video conferencing. If you have experience leading insightful contributions on any of these topics, DM / email me.

Ruth Rosenholtz @RuthRosenholtz@bsky.social (@ruthrosenholtz) 's Twitter Profile Photo

Clarifying an earlier call: We are looking for a Ph.D. intern @ NVIDIA for research on human perception of 3D scenes. Human vision and/or graphics background with an interest in human vision. DM me if interested or have questions. Please spread the word.

NVIDIA AI Developer (@nvidiaaidev) 's Twitter Profile Photo

New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with Massachusetts Institute of Technology (MIT), UC San Diego, & University of Washington. 🧵 1/2 nvda.ws/46H4p14

Markus Kettunen (@nmkettunen) 's Twitter Profile Photo

Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7

Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
Eurographics Symposium on Rendering (@egsymprendering) 's Twitter Profile Photo

EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See egsr2024.uk. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!

EGSR 2024 will be at Imperial College, London, on July 3rd through 5th. See egsr2024.uk. The Call for Papers is now up, and Ruth Rosenholtz (from MIT and NVIDIA) has accepted our invitation for the first keynote. Hope to see you there!
Ekta Prashnani (@ekta_prashnani) 's Twitter Profile Photo

We are hiring a Ph.D. Intern @ NVIDIA, to work on generative models, visual perception, and quality of digital avatars. Ideal candidate is someone with a track record of leading impactful work. Contact Ruth Rosenholtz @[email protected] or me if you think you would be a good fit. Details in thread.

Ruth Rosenholtz @RuthRosenholtz@bsky.social (@ruthrosenholtz) 's Twitter Profile Photo

Over the summer this project will likely focus on the generative AI side and need that skill set. Excited to work with Ekta Prashnani on this! Contact us if you’re interested.

ap 🦖 (@killerooo) 's Twitter Profile Photo

The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! highperformancegraphics.org/2024/student-c… (credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)

The #HPG2024 student competition is live! If you're a student interested in computer graphics, we encourage you to participate and remix some classic computer graphics images! highperformancegraphics.org/2024/student-c…

(credits: neural bunny by blackle, AsciiArt Teapot by Sebastien Durand-2014)
Ekta Prashnani (@ekta_prashnani) 's Twitter Profile Photo

We are hiring a Ph.D. intern (in-person at an NVIDIA, USA, office; California preferred) to work on multi-modal foundation models + agents / digital avatars. Ideal candidate is one with a track record of leading impactful research & the ability to obtain work permit in the US.

Ekta Prashnani (@ekta_prashnani) 's Twitter Profile Photo

The 2nd workshop on Computer Vision for Videogames will be organized at CVPR 2025: this is a great venue for gaming-related research (think AI, genAI, graphics, RL, agents, HCI — with applications to videogames). There is still time to submit: sites.google.com/view/cv2-2025/ #CVPR2025

Bart Wronski 🇺🇦🇵🇸 (@bartwronsk) 's Twitter Profile Photo

I'm excited to share our latest paper (work with Matt Pharr and Tomas Akenine-Möller ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025. arxiv.org/abs/2504.05562 research.nvidia.com/labs/rtr/publi… 1/

I'm excited to share our latest paper (work with Matt Pharr and <a href="/inversepixel/">Tomas Akenine-Möller</a> ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025.
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/publi… 1/