☄︎ (@0xca0a) 's Twitter Profile
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@0xca0a

ID: 835209520200699909

calendar_today24-02-2017 19:27:21

12,12K Tweet

49,49K Followers

941 Following

Andrew Chen (@andrewchene) 's Twitter Profile Photo

Hmm… custom gravity might work well with the spiral corridor? 🤔 #threejs #threejsJourney #webdev #opensource #gamedev #r3f #ecctrl

William Candillon (@wcandillon) 's Twitter Profile Photo

There are a couple of things that need to be untangled for the three-fiber ecosystem to support WebGPU, but we are seeing some positive signals.

Faraz (@cantbefaraz) 's Twitter Profile Photo

Bake your #threejs shaders into textures! I am releasing three-shader-baker, try it out today! Works with both Vanilla and #r3f Demo: farazzshaikh.github.io/three-shader-b… GitHub: github.com/FarazzShaikh/t… #creativecoding #webgl

Faraz (@cantbefaraz) 's Twitter Profile Photo

Going to copy ☄︎'s format 😓🙏 From Discord - "How to smoothly transition between environment maps in #r3f?" Here's how: codesandbox.io/p/sandbox/vibr… #creativecoding #threejs

Faraz (@cantbefaraz) 's Twitter Profile Photo

I and Dennis Smolek just updated the React wrapper for Garrett Johnson's #threejs Path Tracer. Path Tracing in #r3f is as simple as: <Canvas> <Pathtracer> <Scene /> Check it out: github.com/pmndrs/react-t… Demo: codesandbox.io/p/devbox/lpwqxy

I and <a href="/DennisSmolek/">Dennis Smolek</a> just updated the React wrapper for <a href="/garrettkjohnson/">Garrett Johnson</a>'s #threejs Path Tracer.

Path Tracing in #r3f is as simple as:

&lt;Canvas&gt;
    &lt;Pathtracer&gt;
        &lt;Scene /&gt;

Check it out: github.com/pmndrs/react-t…
Demo: codesandbox.io/p/devbox/lpwqxy