Dan Greenheck (@dangreenheck) 's Twitter Profile
Dan Greenheck

@dangreenheck

Currently working on a #threejs course—threejsroadmap.com
🚀 Navigation @BlueOrigin📱 OneDrive iOS @Microsoft.

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linkhttp://dangreenheck.com calendar_today15-03-2024 14:43:14

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Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

I just launched a new course where I teach you how to create this realistic water shader 🌊 By the end of the course, you'll feel like you're chilling on a beach in Maui sipping on mai tais 🍹😎 Check it out here: threejsroadmap.com/courses/realis… #threejs #webgl #shaders #3dgraphics

Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

Someone asked me if I offer a lifetime membership for Three.js Roadmap. I personally hate subscriptions, so this would be a one-time payment for access to all current and future courses. For pricing, thinking $199 USD to start. Thoughts? 🤔

Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

Three.js Roadmap now has a blog! 📝 Check out my first post on how to create a rim lighting shader: threejsroadmap.com/blog/rim-light… #threejs #webgl #3dgraphics #shaders #threejsroadmap

Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

Want to learn Three.js but feel intimidated by the math? Check out my 3D math course to level up your math knowledge 💪🏻 threejsroadmap.com/courses/3d-mat… #threejs #webgl #3dgraphics #math #threejsroadmap

Want to learn Three.js but feel intimidated by the math? 

Check out my 3D math course to level up your math knowledge 💪🏻
threejsroadmap.com/courses/3d-mat…

#threejs #webgl #3dgraphics #math #threejsroadmap
Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

Blender had me pulling out my non-existent hair this morning, so I spent 30 minutes building this with #threejs. Now I feel much better 🙈

Dan Greenheck (@dangreenheck) 's Twitter Profile Photo

After polling here and on LinkedIn, it looks like shaders (GLSL + TSL) will be the topics of my next courses. Thinking about the best way to present the info. Could do separate courses, or a combined course (write a shader in GLSL, then show how to do it in TSL). Thoughts? 🤔