dami (@dami__exe) 's Twitter Profile
dami

@dami__exe

3D Artist.

Worked with FNATIC, Nike, Doc Martens and many more

youtube.com/@damidigitalcom

[email protected] or DMs for inquiries.

ID: 1723064016

linkhttps://damidigital.com calendar_today02-09-2013 18:20:40

9,9K Tweet

2,2K Followers

898 Following

dami (@dami__exe) 's Twitter Profile Photo

thanks everyone for the support on that last sim! i’ll respond to everyone and throw up the project file on my Patreon (free tier!) when i can - came down with a nasty fever the same day i posted it so i’ve been out of action

dami (@dami__exe) 's Twitter Profile Photo

No tutorial for this little test (I'll do a flip tutorial in the near future for sure) But it is on my Patreon (free tier!) if you want to download the project file and have a poke around #houdini patreon.com/posts/houdini-…

No tutorial for this little test (I'll do a flip tutorial in the near future for sure)

But it is on my Patreon (free tier!) if you want to download the project file and have a poke around

#houdini

patreon.com/posts/houdini-…
Mattia Merenda (@mattiamerenda2) 's Twitter Profile Photo

Here is the final model for the Schnitzel, the method used is simulating expansion and contraction, basically frying it with vellum, changing constaint distance scale with cell noise + a wrinkle deformer pass. Will do a breakdown soon !

Here is the final model for the Schnitzel, the method used is simulating expansion and contraction, basically frying it with vellum, changing constaint distance scale with cell noise + a wrinkle deformer pass.
Will do a breakdown soon !
mm (@bantyoleo) 's Twitter Profile Photo

RBDシミュレーションの確認。 自作の建物と以前作ったノードを再利用して、問題なく動いたので、他のエフェクトも作っていきたいと思います。 再利用できるのはhoudiniの強みですね。 ただ、外から買ってくる建物を使うとNゴンとかの影響で失敗することがあるから、何か方法を考えねば。。。

dami (@dami__exe) 's Twitter Profile Photo

didn't realise I never explored flip and rbd fracture interactions in one sim before - think I know what my next tutorial is gonna be now!

dami (@dami__exe) 's Twitter Profile Photo

creating a skyscraper asset for destruction stuff (it's not fully procedural yet) and it's fun to see how closely you can get it to collapse to a real building when you put basic structure in (window frames and structural pillars) windows are next

dami (@dami__exe) 's Twitter Profile Photo

Got a few new people here, so let me make my stance clear. There are no AI 'artists', only prompters. You don't get food from a vending machine and call yourself a chef.