Seek (@cursed_nomad) 's Twitter Profile
Seek

@cursed_nomad

ID: 925430900

calendar_today04-11-2012 14:13:29

2,2K Tweet

323 Followers

697 Following

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I have started to learn Twine | TWINE. Hey if I'm the guy that made youtu.be/ehz_h-cWmS8?si… - Survivor, I can get through this, right? #writer #intogames #twine #interactive #gaming #narrative #watch #read #play

I have started to learn <a href="/twinethreads/">Twine</a> | TWINE. Hey if I'm the guy that made youtu.be/ehz_h-cWmS8?si… - Survivor, I can get through this, right?

#writer #intogames #twine #interactive #gaming #narrative #watch #read #play
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Thanks again Into Games for the Kim MacAskill. Good to see THE BOYS being used as an example, from TV too! Great kickoff and already learning a lot for the Character Bios & Barks ahead. Her XP from Rocksteady Studios Ubisoft Riot Games & PlayStation is clear! Great stuff!

Thanks again <a href="/intogamesHQ/">Into Games</a> for the Kim MacAskill. Good to see <a href="/TheBoysTV/">THE BOYS</a> being used as an example, from TV too!

Great kickoff and already learning a lot for the Character Bios &amp; Barks ahead. Her XP from <a href="/RocksteadyGames/">Rocksteady Studios</a>  <a href="/Ubisoft/">Ubisoft</a> <a href="/riotgames/">Riot Games</a> &amp; <a href="/PlayStation/">PlayStation</a> is clear! Great stuff!
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More masterclasses with Into Games with Betty Robertson / Betty & Mark Ginbey on optimising your creativity on barks & narrative ideas. From mobile, to console to VR! Very good! #GameOn #gamedev #gaming #GamerLife #Narrative #Designers #console #MobileGaming #VR

More masterclasses with <a href="/intogamesHQ/">Into Games</a> with Betty Robertson / <a href="/bettytherob/">Betty</a> &amp; Mark Ginbey on optimising your creativity on barks &amp; narrative ideas. From mobile, to console to VR! Very good!

#GameOn #gamedev #gaming #GamerLife #Narrative #Designers #console #MobileGaming #VR
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So, now I'm a PADI diver & got my 1st portfolio piece with Into Games it's off to TheHUB175 to hopefully make my 1st game. See you in 8 weeks! Let's go! #Game #Writer #Design #Narrative #Art #Devs #Programmers #Producers #Studio #Study #Dream #Career #SupportDevs #Success

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This was cool. Into Games did a Q & A with Paul Paul Scott Canavan - TAKE A LOOK AT THE MAN'S WORK!!! Very nice! (Blizzard Entertainment / Konami / Riot Games...) On my 1st game so wanted to know how to best communicate with an art department. Very insightful. #art #designs #discussion

This was cool. <a href="/intogamesHQ/">Into Games</a> did a Q &amp; A with Paul <a href="/abigbat/">Paul Scott Canavan</a> - TAKE A LOOK AT THE MAN'S WORK!!! Very nice! (<a href="/Blizzard_Ent/">Blizzard Entertainment</a> / <a href="/Konami/">Konami</a> / <a href="/riotgames/">Riot Games</a>...)
On my 1st game so wanted to know how to best communicate with an art department. Very insightful.

#art #designs #discussion
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My 1st Game - Not bad for a 1st try & in 5 days! I am finally on the road! Play - itch.io/jam/gmtk-2024/… #GamersUnite #narrativedesign #Gaming #careers #play #IndieGameDev #support #developers #gmtkjam Two more before the end of 2024! A horror & a rhythm game to come!

My 1st Game - Not bad for a 1st try &amp; in 5 days! I am finally on the road! 

Play - itch.io/jam/gmtk-2024/…

#GamersUnite #narrativedesign #Gaming #careers #play #IndieGameDev #support #developers #gmtkjam 

Two more before the end of 2024! A horror &amp; a rhythm game to come!
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Q & A with Steve Stopps from Excalibur Games all on getting the details on game management. I've seen someone that took 4 days to explain what Steve did in less than an hour! Very useful & thanks Into Games once more for hosting. #Jira #Asana #Scrum #Waterfall #Kanban #Team

Q &amp; A with Steve Stopps from <a href="/Excalpublishing/">Excalibur Games</a> all on getting the details on game management. I've seen someone that took 4 days to explain what Steve did in less than an hour! Very useful &amp; thanks <a href="/intogamesHQ/">Into Games</a> once more for hosting.

#Jira #Asana #Scrum #Waterfall #Kanban #Team
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Again with Into Games - Thinking of more QA testing work after David's (Roll7) session. Some 'very' relatable moments shared from Kevin Davey - this guy's worked on awesome stuff, so.. YES... Reassuring + THAAANK you Kat (Kat - Say hi to me in @TeamFOLON) on the ambiguities of marketing. #gaming

Again with <a href="/intogamesHQ/">Into Games</a> - Thinking of more QA testing work after David's (<a href="/Roll_7/">Roll7</a>) session. Some 'very' relatable moments shared from <a href="/kev_davey83/">Kevin Davey</a> - this guy's worked on awesome stuff, so.. YES... Reassuring + THAAANK you Kat (<a href="/Popelady/">Kat - Say hi to me in @TeamFOLON</a>) on the ambiguities of marketing.

#gaming
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It's only a concept level but here it is - Instrumentalia! Intended as a narrative branching rhythm game. Performances, cultivate band trust & build city rep at varied gigs whilst learning about instruments. Now... Onto a couple of horrors! #indie #game #developers #Halloween

It's only a concept level but here it is - Instrumentalia! Intended as a narrative branching rhythm game. Performances, cultivate band trust &amp; build city rep at varied gigs whilst learning about instruments.

Now... Onto a couple of horrors!

#indie #game #developers #Halloween
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Was cool learning more about the differences between playtesting & QA with Harún Ali 🔜 Glasgow Indie Games Fest via Into Games I tried asking SEGA to give me ago when I was a kid - The answer never changed either. The locks on these doors are NUTS. At least Harún wrote a book to help people.

Was cool learning more about the differences between playtesting &amp; QA with <a href="/RetroAli93/">Harún Ali 🔜 Glasgow Indie Games Fest</a> via <a href="/intogamesHQ/">Into Games</a> I tried asking SEGA to give me ago when I was a kid - The answer never changed either. The locks on these doors are NUTS. At least Harún wrote a book to help people.
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Some useful insights from Steve Bromley 🦆 (Games User Research) on research and playtesting & Nia Wearn (Dambuster Studios) on Producing... I must face my Jira demons soon (Atlassian). Now... Back to my Unity & Unreal Engine classes. Thanks guys & Into Games

Some useful insights from <a href="/Steve_Bromley/">Steve Bromley 🦆</a> (Games User Research) on research and playtesting &amp; <a href="/Wormella/">Nia Wearn</a> (<a href="/DambusterStudio/">Dambuster Studios</a>) on Producing... I must face my Jira demons soon (<a href="/Atlassian/">Atlassian</a>).

Now... Back to my <a href="/unity/">Unity</a> &amp; <a href="/UnrealEngine/">Unreal Engine</a> classes.

Thanks guys &amp; <a href="/intogamesHQ/">Into Games</a>
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The gang & I return to Zero Latency VR for #SpaceMarine - AWESOME! Saber Interactive & Focus Entertainment's #SpaceMarine2 s next! Great job! If I got to write for a game like this one day, It'd be better than winning the lottery to me. #vr #gaming #warhammer #spacemarine #action #fps

The gang &amp; I return to <a href="/zerolatencyVR/">Zero Latency VR</a>  for #SpaceMarine - AWESOME!

<a href="/SaberGames/">Saber Interactive</a> &amp; <a href="/Focus_entmt/">Focus Entertainment</a>'s #SpaceMarine2 s next! Great job!

If I got to write for a game like this one day, It'd be better than winning the lottery to me.

#vr #gaming #warhammer #spacemarine #action #fps
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A closing of 2024 with Into Games Q & A with Kim MacAskill & Paul Davis. There's a LOT of creative bankruptcy in the constant remakes of titles but some I've enjoyed, like Resident Evil (96 > 02), Tomb Raider (96 > '13). There ARE some good ones. #horror #gaming #remakes

A closing of 2024 with <a href="/intogamesHQ/">Into Games</a> Q &amp; A with Kim MacAskill &amp; Paul Davis.
There's a LOT of creative bankruptcy in the constant remakes of titles but some I've enjoyed, like Resident Evil (96 &gt; 02), Tomb Raider (96 &gt; '13).

There ARE some good ones.

#horror #gaming #remakes
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* 1st game position achievement UNLOCKED * I work as a Game Tester for a MAJOR client - At LAST! My time has come and my journey towards my dream role in Narrative Design is on the radar! #2026Goals #Game #Writer #NarrativeDesign #VideoGames #Tester #Career #Growth

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Loved Guadalindie but my favourites had to be MoonGlint - #Echoes Of The Living# for Echoes Of The Living & Gabriel Jiménez Cabrera for In Silico. Was blown away and loved sitting down to play through their hard work! #SupportDevs #indiedev #gamerevolution #gaming

Loved <a href="/guadalindie/">Guadalindie</a> but my favourites had to be <a href="/DevMoonGlint/">MoonGlint - #Echoes Of The Living#</a> for Echoes Of The Living &amp; <a href="/NeroSaution/">Gabriel Jiménez Cabrera</a> for In Silico. Was blown away and loved sitting down to play through their hard work!

#SupportDevs #indiedev #gamerevolution #gaming
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Much appreciated talk from Mirko Minenza | Playhire hosting Jon Maine from 'The Believer Company' Besides writing, I'm VERY interested in putting my cinematography skills out there - I wasn't bad with a camera after all. #cinematography #animation #tech #mocap #cameras

Much appreciated talk from Mirko Minenza | Playhire hosting Jon Maine from 'The Believer Company'

Besides writing, I'm VERY interested in putting my cinematography skills out there - I wasn't bad with a camera after all.

#cinematography #animation #tech #mocap #cameras
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With Mirko Minenza again with Alexander Rehm and Kristian Kolvek. How f'ing much happier I'd have been if my education made half the effort to put these guys in front of me to ask questions? Rest assured. CVs already been changed and Game Jamming again!

With Mirko Minenza again with <a href="/alexanderrehm/">Alexander Rehm</a> and Kristian Kolvek. How f'ing much happier I'd have been if my education made half the effort to put these guys in front of me to ask questions?

Rest assured. CVs already been changed and Game Jamming again!
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Well... We almost won! I just wanted to find ONE team that would see it through to the end and at last THAT happened. It may play simple but it took A BEATING to put together. Play: sup3r87.itch.io/tidal-reign #gamedev #narrative #designer #indiedev #gamejam #games #writer

Well... We almost won! I just wanted to find ONE team that would see it through to the end and at last THAT happened. It may play simple but it took A BEATING to put together. Play: sup3r87.itch.io/tidal-reign

#gamedev #narrative #designer #indiedev #gamejam #games #writer