Craig Sartor (@craigmsartor) 's Twitter Profile
Craig Sartor

@craigmsartor

Design/Engineer. Building @gameglassgg / @turborive

ID: 1496002773233463298

linkhttps://www.linkedin.com/in/craigsartor/ calendar_today22-02-2022 06:04:11

352 Tweet

274 Takipçi

377 Takip Edilen

R! (@fillbeforeshill) 's Twitter Profile Photo

We've been working on our game in Unity for over half a year now, and pushing Rive to the absolute boundaries of whats possible. The video is a quick cliff's notes, but there's so much more. With over 500 data bindings across 100 artboards and 50 viewmodels, we made sure to

MattJedrzejewski (@mattjedrzejewsk) 's Twitter Profile Photo

I just submitted my interactive duck avatar to the #rivechallenge by Contra and Rive From a simple head animation to a full reactive game character, it’s finally live! 🔥| Drop a vote on Contra and check the first comment, where the duck is waiting for you 👇

Rive (@rive_app) 's Twitter Profile Photo

Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.

Craig Sartor (@craigmsartor) 's Twitter Profile Photo

Built this little tic-tac-toe game in Rive in minutes. Seriously. Minutes! These new scripting/AI features are incredibly powerful... Can't wait to see what everyone builds! 🚀

Sanu Sagar (@rocklet_) 's Twitter Profile Photo

Why is Scripting + AI Agent a big deal for Designers? I built a full Road Fighter inspired game in Rive with zero coding experience.   AI assists with scripting, it doesn’t take over creative control. Design and animation stay 100% yours, empowering creatives to build

Craig Sartor (@craigmsartor) 's Twitter Profile Photo

Built this Solar Eclipse animation with a slider to control the moon with various control inputs entirely with the Rive agent + scripting. From inspiration to PoC in minutes 🔥 Go have a play - rive.app/marketplace/25…

Craig Sartor (@craigmsartor) 's Twitter Profile Photo

Using AI + the new Rive scripting features and agent, I built this modular concept for a spaceship flying through space with controls for everything... The thrusters use particle effects and dynamically adjust with the movement of the ship 🚀

Guido Rosso (@guidorosso) 's Twitter Profile Photo

Good that Adobe listened and reversed course. But "maintenance mode" is a slow sunset. No new features. The tool stays frozen while everything around it keeps moving. If you're paying a subscription, you deserve a tool that's actively pushing forward. Not just keeping the

Guido Rosso (@guidorosso) 's Twitter Profile Photo

Rive Mirror app we've been working on. Lets you view your editor file in realtime running on device. It's not just a preview, the device is running the real shippable product with the Rive Runtime.

Guido Rosso (@guidorosso) 's Twitter Profile Photo

This is incredible. Ferrari Luce recreated in Three.js using Rive for the UI. There are several game studios using Rive like this with Unity and Unreal (as an interactive 2D texture on 3D models, like for a helmet HUD) but I think it’s the first time I’ve seen it with Three.js

Craig Sartor (@craigmsartor) 's Twitter Profile Photo

Looking for a scrappy Applied AI Engineer at Rive to help shape our built-in AI agent. If you (or someone you know) is interested, apply here! apply.workable.com/j/BA5169AE26/?…

Rive (@rive_app) 's Twitter Profile Photo

The Rive Vehicle HMI Challenge starts this week on Contra Build a vehicle HMI with Rive. Think cockpit HUDs, instrument clusters, media centers, or companion apps. It doesn’t have to be a car. Boats, planes, spacecraft, submarines, sci-fi vehicles. Get creative.

Drawsgood (@drawsgood) 's Twitter Profile Photo

If you've just updated to the latest Rive Editor version and are thinking, "Hey, where are my Listeners?", don't worry, they're safe! They are now located in the State Machine dropdown in the "Animations" panel. Happy Listening!