Cobra Code (@cobracodedev) 's Twitter Profile
Cobra Code

@cobracodedev

Educational Unreal Engine Content Creator 👨‍💻
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linkhttp://youtube.com/c/CobraCode calendar_today18-10-2021 03:14:11

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Gave the Paladin a Group Heal and a Single Target Heal. I'm using a material based Godray in Niagara, some particles and also a light renderer for the Effect!

Yahya Danboos🌙Creating Luminous Nights (@yahyadanboos) 's Twitter Profile Photo

Focusing on making it first and polishing later has been an invaluable lesson to move forward faster, instead of taking forever overthinking everything

Cobra Code (@cobracodedev) 's Twitter Profile Photo

If my friend didn't tell me about this $10 JavaScript course 8 years ago, I would probably still be a factory worker making minimum wage and living in my Grandma's attic

Cobra Code (@cobracodedev) 's Twitter Profile Photo

Was there ever a JRPG with a completely dark stage? I think there might be some potential here to create interesting visuals for HD-2D style Games.

Cobra Code (@cobracodedev) 's Twitter Profile Photo

In case you still didn't know, you can activate Niagara particle effects directly within an Animation Sequence on the AnimSource asset. This also allows you to line up the position like I'm doing here to make the sparks come out of the crystal on the rod.

Cobra Code (@cobracodedev) 's Twitter Profile Photo

I've been messing around with Pixel Art Grass in Unreal Engine 5. Thanks to the modeling tools, all we need is a pixel art texture for the grass and we can create the plane and do the vertex painting for the wind all in Engine! Full Tutorial: youtu.be/HX-CNSPu_nU

Cobra Code (@cobracodedev) 's Twitter Profile Photo

Just booted up the demo and was greeted by the Unreal Engine logo just as expected. I wonder if they're still sticking with UE 4.27 as they did for DQ3 Remake

Cobra Code (@cobracodedev) 's Twitter Profile Photo

To prevent Z fighting for sprites you can use the Pixel Depth Offset in your material to make them appear slightly behind. Here I use the Party Member ID as the offset.

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"? I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides 😀 epicgames.ent.box.com/f/d338fb079a89… Example:

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Smack Studio is not only a platform fighter made with Unreal Engine, but also a Pixel Art creation tool. It supports bone based animation and even makes pixel art appear 3D through the usage of depth maps. More in this weeks episode of UE Indie Games: youtu.be/ymotHRCa6Ig

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Zone transitions are in! I'm using a box collider and OnEndOverlap check if we left towards the red or blue side. We can set a data asset for each side with information of which battle map to teleport to and what random encounters are possible.

Cobra Code (@cobracodedev) 's Twitter Profile Photo

Using the format text node allows you to pass variables into your text similarly to how you'd do it in JavaScript by encasing a string with backticks ` This is much more convenient than using the Append String node.

Using the format text node allows you to pass variables into your text similarly to how you'd do it in JavaScript by encasing a string with backticks `

This is much more convenient than using the Append String node.