
Caleb Miller
@cmiller__
Graphics programmer and general UI guy. Addicted to JavaScript and caffeine. Pretty good at plugging in USB cables.
ID: 4467569955
https://cmiller.tech 13-12-2015 06:53:52
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gfodor.id That's how many programmers see real-time. They think in milliseconds, not nanoseconds. In gamedev a millisecond is a LOT of time. If your algo requires 1ms of CPU or GPU time, you need to negotiate to get it accepted. 1ms is a big investment. You only have 8 of those at 120Hz.








