Charles Logan π UEFEST Seattle
@cloganart
Head of Visual Development @rotuofficial | @UnrealEngine Developer | Games: Ionia, Eolia, Starlight | catdad πββ¬ | [email protected] | πΉπ· πΊπΈ
ID: 377633739
https://linktr.ee/cloganart 21-09-2011 21:46:01
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George Crudo Maybe is just the high part... x.com/AenderLara/staβ¦
We had a great talk as ROTU Entertainment and Media Ltd. at #UnrealFest this past week where we talked about how we create environments for transmedia/multi-media across different facets! Unreal Engine Ecosystem is growing greater and greater with each release. <3
Hey #PortfolioDay! I'm Arystan, 3D character artist from Kazakhstan. I love to make stylized characters, improve my skills and discover new things in 3D. And I'm looking for full time job in gamedev studios. π§ [email protected] π¨ artstation.com/h3ptapod
Before I worked in games I used to think this. Let me help you understand why studios NEED to announce games 'too early' sometimes βπΎ 1. Funding. Sometimes, teasers are aimed at investors or publishers confidence. If that YouTube view count gets high enough, and the comments are