Chris Radsby (@chrisradsby) 's Twitter Profile
Chris Radsby

@chrisradsby

-Co-Founder/HeadofArt of Bloom & Gloom Games.

-ex-Tech Art Director , ex-Lead Enviro Artist.

-GameDev for 14+ (Sony/Ubi).

Make my own games in my freetime!

ID: 68096771

linkhttps://linktr.ee/chrisradsby calendar_today23-08-2009 07:20:42

11,11K Tweet

2,2K Followers

544 Following

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Lumen ghosting doing my head in, but turning off Screen Traces for both GI and Reflections made the Lumen Ghosting waaay better in areas with secondary "artificial" lighting. Especially if those lights had indirect bounce boosted too.

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Considering how freakin well made #KingdomComeDeliverance2 is, maybe we should call these games Warhorse-likes instead of Bethesda-likes. I'm really loving the game, its so awesome. Spent all weekend playing from morning til evening. It was great & just what I needed!

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Let's give some appreciation for The Order 1886. It's 10 years old, hands down a lot more realistic & nicer looking than some modern titles. The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs ! #TheOrder1886

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

rog-forum.asus.com/t5/handheld-ga… Unreal Engine ROG Global Is the official response for UE5 Lighting (Lumen & Distance Fields) being broken for the Rog Ally? Not even sure why I have this thing as a benchmark platform when we have no way to actually fix it as devs. #RogAlly #UnrealEngine

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

youtube.com/watch?v=NXfqAq… Can I just how freakin cool it is to see a team of 30 something deliver this quality? like holy crap.

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

I'm playing #Atomfall by Rebellion and I just gotta say, what a sensible game in this day & age lol , it doesn't try to overdo it with crazy huge open world , crazy systems etc, just large-isch zones, fun combat and cool locations. I like it so far!

artbyrens (@artbyrens) 's Twitter Profile Photo

When you design game play features, make sure to check performance. You can time and delay some events to happen at moments where there is enough room to not cause the frame rate to drop. Will create a blog post soon describing this in detail #UE5

When you design game play features, make sure to check performance. You can time and delay some events to happen at moments where there is enough room to not cause the frame rate to drop. Will create a blog post soon describing this in detail #UE5
Chris Radsby (@chrisradsby) 's Twitter Profile Photo

So I've been having lots of issues with stuttering in Oblivion Remastered. Turns out Resize Bar wasnt working even if toggled in BIOS. Flashed system bios and VGA BIOS for my MSI 3080. Framepacing is now smooth! #OblivionRemastered #PCGaming #PC

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

The remaster look amazing obviously but I gotta say in most cases I think I still prefer the originals visuals. The colors and the the lushness/density of the tree-canopy etc. I definitely feel like the worst parts of the remastered are the trees / foliage. pic from DF.

The remaster look amazing obviously but I gotta say in most cases I think I still prefer the originals visuals. The colors and the the lushness/density of the tree-canopy etc.  I definitely feel like the worst parts of the remastered are the trees / foliage. 

pic from DF.
Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Software Lumen vs Hardware Lumen, Ultra. Its rough out there for the console users , gotta say, some areas must look reaaally flat and noisy. #OblivionRemaster #UE5

Software Lumen vs Hardware Lumen, Ultra. Its rough out there for the console users , gotta say, some areas must look reaaally flat and noisy.

#OblivionRemaster #UE5
Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Lately in games I've played I've been experiencing a lot of stutter, not related to fps, shader comp or streaming. These stutters seems to just have been caused by Windows & they tend to disappear completely when rebooting the PC. Apparently Im not alone tinyurl.com/stutterrebootr…

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Tries to have particles in Niagara save it's spline data in the particle so I could switch spline sampling reference mid emission so that new particles would spawn and use the new one, though when I swap spline user param the emitter would restart :( Gotta figure this out #ue5

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Nvidia are just embarrassing themselves now. Doom releases, official support with new driver coming out and.. "Dont use Multi Frame Gen + Vsync or Gync. " Excuse me? Dont use the $1000+ GPU & the expensive G-sync monitor you bought to play games? tinyurl.com/nvidiashame

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patreon.com/posts/sprite-o… Decided to release this Sprite Outline Shader that was converted from a Unity tutorial for free on my patreon. No actual uassets, but images+comments for easy re-creation 2D Projects. Cobra Code Unreal Engine #gamedev #paperzd #paper2d

Chris Radsby (@chrisradsby) 's Twitter Profile Photo

Freakin unreal man, use Load Level Instance once, it loads two instances of the same level aaand it only happens in a World Partition-enabled level. (5.5) Great. Everything works great. XD #UnrealEngine #UE5

Freakin unreal man, use Load Level Instance once, it loads two instances of the same level aaand it only happens in a World Partition-enabled level. (5.5)

Great. Everything works great. XD
#UnrealEngine #UE5
Chris Radsby (@chrisradsby) 's Twitter Profile Photo

When do we get to vote on best presentation of the decade? Ari Arnbjörnsson so awesome lol :D Love it! This is what good developer relations look like :D

When do we get to vote on best presentation of the decade? <a href="/flassari/">Ari Arnbjörnsson</a> so awesome lol :D Love it! This is what good developer relations look like :D