Chema Guerra (@chemaguerra) 's Twitter Profile
Chema Guerra

@chemaguerra

// CEO and Lead Engineer at RandomControl SL:
// maverickrender.com
// maverickexcelsior.com
// My blog:
// brashandplucky.com

ID: 266748116

linkhttps://chemaguerra.com/ calendar_today15-03-2011 18:58:05

489 Tweet

160 Followers

110 Following

Maverick Render (@maverickrender) 's Twitter Profile Photo

Our new displacement in action together with Sbsar materials from the Adobe Adobe Substance 3D library (most of them). There can be no better combination! 😍

Chema Guerra (@chemaguerra) 's Twitter Profile Photo

We released Maverick Render 2022.6 yesterday! The multiclone feature has quickly become a favorite among our users :P maverickrender.com/multiclone/ #maverickrender #randomcontrol #productviz #design #render #3d #cgi #physics #simulation

Maverick Render (@maverickrender) 's Twitter Profile Photo

Maverick 2022.7 is here! Scatter Pattern, Gradient Color, Remap node and more! Visit our blog to know more details about this new release! maverickrender.com/scatter-patter…

Maverick Render (@maverickrender) 's Twitter Profile Photo

Merry Christmas season from the Maverickrender team! We would like to wish you happy holidays to you and your loved ones! This Christmas scene has been procedurally created using our new scatter pattern system with a nice model from Sketchfab Model: skfb.ly/6ZQAQ

Chema Guerra (@chemaguerra) 's Twitter Profile Photo

Recently I dived into real-time anti-aliasing and implemented a Reprojection-based Temporal Anti-Aliasing Shadertoy prototype: shadertoy.com/view/ct33WB + Little write up in my blog: brashandplucky.com/2023/05/06/rep… #realtime #antialiasing #taa #glsl #coding #computergraphics #shadertoy

Chema Guerra (@chemaguerra) 's Twitter Profile Photo

This write-up on Maverick's Micro-Patch Displacement Mapping is one year old, but I think that I never twitter-posted the link... #maverickrender #randomcontrol #coding #render brashandplucky.com/2022/09/30/mic…

Maverick Render (@maverickrender) 's Twitter Profile Photo

MAVERICK EXCELSIOR IS OUT!!! A new member of the Maverick family is born today! We invite you to discover our brand new real-time jewelry visualization system. We hope that you enjoy it as much as we have enjoyed creating it 😀 maverickexcelsior.com

MAVERICK EXCELSIOR IS OUT!!!

A new member of the Maverick family is born today!

We invite you to discover our brand new real-time jewelry visualization system.

We hope that you enjoy it as much as we have enjoyed creating it 😀

maverickexcelsior.com
Topotoy Labs (@topotoylabs) 's Twitter Profile Photo

I've added support for Gaussian Splatting data to my engine. Here's a #VR test from within my Meta Quest Oculus 2 headset. #vr #gamedevelopment #gamedev #indiegame #indiegamedev #indiedev #customengine #gaussiansplatting

Topotoy Labs (@topotoylabs) 's Twitter Profile Photo

One more #VR Gaussian Splatting test straight out of my engine. #vr #gamedevelopment #gamedev #indiegame #indiegamedev #indiedev #customengine #gaussiansplatting #raylib #MetaQuest3

Topotoy Labs (@topotoylabs) 's Twitter Profile Photo

Mixed reality #VR Gaussian Splatting test straight out of my engine. Some details in the mini 🧵 below #vr #mr #ar #gamedevelopment #gamedev #indiegame #indiegamedev #indiedev #customengine #gaussiansplatting #raylib #MetaQuest3

Topotoy Labs (@topotoylabs) 's Twitter Profile Photo

This is the reveal of STRIKE BACK: The #vr-first lo-fi air combat simulator I've recently started working on. #strikeback #vr #gamedevelopment #gamedev #indiegame #indiegamedev #indiedev #customengine #sdl #openxr #MetaQuestVR

CG Channel (@thecgchannel) 's Twitter Profile Photo

Maverick Studio 2025.1 and Maverick Indie 2025.1 are out Check out the new features in the GPU renderers for #visualization and portfolio work, including much improved #USD support and the option to import and render skinned characters cgchannel.com/2025/04/random… Maverick Render

Chema Guerra (@chemaguerra) 's Twitter Profile Photo

Finally finished that spherical harmonics post that's been sitting in my drafts for 2 years. It's about encoding panoramic radiance with just a few coefficients. #computergraphics #rendering #sphericalharmonics #graphics #gamedev brashandplucky.com/2025/08/25/sph…