James Rowbotham (@cbgamedev) 's Twitter Profile
James Rowbotham

@cbgamedev

#gamedev | Colour-blind & making games! A Lead Developer on @PlayMarauders - Sharing #UE4 #UE5 tips/tricks👉bit.ly/3e7UwjN - 👉cbgamedev.itch.io

ID: 4843439619

linkhttps://www.cbgamedev.com/links calendar_today24-01-2016 22:08:31

1,1K Tweet

1,1K Followers

926 Following

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

I’ve updated Project Optimise to support Unreal Engine 5.7! It's my tool that searches your whole #UE5 project contents for bugs, optimisation issues, and naming problems Get it on FAB 👇 buff.ly/AgvPTr3 UE 5.7 just came out of preview, so I ported the tool over, did

I’ve updated Project Optimise to support Unreal Engine 5.7!

It's my tool that searches your whole #UE5 project contents for bugs, optimisation issues, and naming problems

Get it on FAB 👇
buff.ly/AgvPTr3 

UE 5.7 just came out of preview, so I ported the tool over, did
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Check out my 'Quick Dev Insights' series 👉buff.ly/JymLrVM I’ve now published 10 bite-sized interviews with people across the games industry Quick reads packed with practical insights Here’s the full list: 🔸Designing Dynamic Game Music Systems - Pav Gekko (Composer) 🔸Technical

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Been chipping away at my game, ZOMBIE TYPING, in my spare time Thought this was interesting to show the progress I've made: LEFT: The very first test I did to see if the idea could be fun RIGHT: The demo you can play on Steam right now Steampage 👇 buff.ly/OLsgmXI

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Big congrats to elecorn on the release of Keys of Fury! If you like typing games or want to support an indie dev, go check out their game on Steam👇 store.steampowered.com/app/1546690/Ke…

Pav Gekko (Composer) (@pavgekko) 's Twitter Profile Photo

Fancy learning a bit about scoring for games and music design? Here's my interview for Quick Dev Insights. Pro tips and more! #gameaudio #gamemusic #gamedev #composer

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

A while back I wrote this blog post packed with 21 tips & tricks to help you build out levels way faster! Read it here 👉 buff.ly/iLNV6Br From speeding up asset placement to filtering your content library and working smoother in the viewport, these tricks have saved me

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

I’ve updated Level Optimise to support Unreal Engine 5.7! Get it on FAB 👇 buff.ly/AwkMYA0 The tool searches your #UE5 Level actors for bugs and optimisation issues Things like missing LODs/Nanite, lights with no max draw distance, shadow-casting lights, audio

I’ve updated Level Optimise to support Unreal Engine 5.7! 

Get it on FAB 👇
buff.ly/AwkMYA0 

The tool searches your #UE5 Level actors for bugs and optimisation issues

Things like missing LODs/Nanite, lights with no max draw distance, shadow-casting lights, audio
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

In September I did a Quick Dev Insights interview with Ben Ridge on Designing Sounds For Games Read here👉 buff.ly/u4HHmZS We cover: 🔸 Creative tricks for sounds that don’t exist 🔸 How non-audio devs can give better feedback 🔸 Where indies should focus

In September I did a Quick Dev Insights interview with <a href="/BRidgeGameAudio/">Ben Ridge</a> on

Designing Sounds For Games

Read here👉 buff.ly/u4HHmZS 

We cover:
🔸 Creative tricks for sounds that don’t exist
🔸 How non-audio devs can give better feedback
🔸 Where indies should focus
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

This tool helps you find bugs & optimisation opportunities in your #UE5 levels 🔹Quick health check your levels 🔹Scan for 47 types of optimisation 🔹Scan for 46 types of potential bugs See how it can help you in my short overview vid 👇 buff.ly/eNdGcV2 #unrealengine

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Back in 2024 I jammed out a game in a couple of weeks called: ULTRABALL Play it free on Itch 👇 buff.ly/IE32B0o It blends classic arcade vibes with a modern feel; think Breakout + Pong + with a dash of Super Hexagon. It's easy to pick up and quickly gets intense,

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Learn how to build animation-friendly rigs from the ground up with our ‘Rigging in UE 5.6 Workshop,’ now available for free on the Epic Developer Community.  Head on over now to get started: epic.gm/ue-rigging-wor…

Learn how to build animation-friendly rigs from the ground up with our ‘Rigging in UE 5.6 Workshop,’ now available for free on the Epic Developer Community. 

Head on over now to get started: epic.gm/ue-rigging-wor…
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

New #UnrealEngine Quick Dev Tip video out Did you know you increase the thickness of trigger volumes, making them easier to click! Super simple, just tweak the Line Thickness setting! Watch my 60-second vid to see it in action 👉 buff.ly/aGaSM52 #UE5 | #GameDev |

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

In just three clicks, my Project Optimise Tool can scan your whole #UE5 project for 🔸Materials with no Physical Material assigned Find Project Optimise on the FAB store 👉buff.ly/wN8ngs3 A common issue that's annoying to track down & can cause incorrect footstep

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

I make a series called: 'Quick Dev Insights' Bite-sized 5-minute interview reads with people across the games industry Real-world lessons, creative insights, and practical advice straight from the pros 🔸What roles or topics would you be interested in hearing more about?

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Here is the first game I ever made by myself over 10 years ago called: JUCK 2.0 Looking back now, it’s incredibly crude… but it still makes me smile It's the game that made me realise, oh, I can make games completely on my own, it kickstarted me working on more solo projects

James Rowbotham (@cbgamedev) 's Twitter Profile Photo

New #UnrealEngine Quick Dev Tip blog post! Did you know you can increase the thickness of trigger volumes to make them much easier to click in the editor? Real simple to do, just keep an eye out for the Line Thickness setting! Quick read about it here 👉

New #UnrealEngine Quick Dev Tip blog post!

Did you know you can increase the thickness of trigger volumes to make them much easier to click in the editor?

Real simple to do, just keep an eye out for the Line Thickness setting!

Quick read about it here
👉
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Just spotted my #UnrealEngine Project Optimise Tool has two 5-star reviews! Really appreciate people taking the time to rate it, and I’m glad it’s genuinely helping devs Project Optimise scans your entire #UE5 project for potential bugs and optimisation issues in just a few

Just spotted my #UnrealEngine Project Optimise Tool has two 5-star reviews!

Really appreciate people taking the time to rate it, and I’m glad it’s genuinely helping devs

Project Optimise scans your entire #UE5 project for potential bugs and optimisation issues in just a few
James Rowbotham (@cbgamedev) 's Twitter Profile Photo

Started my Quick Dev Insights series back in 2022 Short, bite-sized interviews with game developers Used myself as the guinea pig for the very first one! I wrote about my experience as an #IndieDev, including: 🔸 Finding the right problem to solve 🔸 Learning by setting your