Bruno Simon (@bruno_simon) 's Twitter Profile
Bruno Simon

@bruno_simon

Creative developer • Teacher • Three.js magician • youtube.com/@BrunoSimon • Learn how to create 3D websites 👉 threejs-journey.com

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linkhttps://bruno-simon.com calendar_today18-10-2009 16:06:58

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Bruno Simon (@bruno_simon) 's Twitter Profile Photo

Today's addition to the #threejsJourney selection is Bilal El Moussaoui’s Portfolio by Bilal El Moussaoui 👉 bilal.show Such a great use of Three.js to create a lovely story telling. 🔗 linkedin.com/in/bilal-el-mo…

Renaud (@onirenaud) 's Twitter Profile Photo

Recreating the water stripes in Hokusai’s artwork has to be one of the most puzzling tasks I’ve ever attempted. Getting close, though!

Andrew Chen (@andrewchene) 's Twitter Profile Photo

🕹️#BVHEcctrl now supports static, kinematic, and instanced static colliders! Instanced meshes share one BVH collider, minimizing performance impact. In testing, instanced colliders performed very similarly to regular instanced meshes. #threejs #threejsJourney #webdev #r3f #ecctrl

Renaud (@onirenaud) 's Twitter Profile Photo

Today, I created a set of helpers in order to recreate the shape of the Great Wave, but I found the interaction felt too static. Instead, I’m planning to recreate the scene using periodic velocity emitters to simulate wave motion, ideally resulting in a more natural effect.

Gianluca Lomarco (@__rockbiter) 's Twitter Profile Photo

I posted a little tutorial on water reflection with #threejs on my YT channel. link: youtu.be/RZzz1Jexm0M GH: github.com/rock-biter/sim…

Yakov (@yak32) 's Twitter Profile Photo

After 5 years as a backend engineer on the PlayCanvas team, I finally decided to learn the PlayCanvas engine — by building an MMO FPS extraction shooter (yes, seriously). Here is first working demo running locally on the local server. #PlayCanvas #WebGL

Bruno Simon (@bruno_simon) 's Twitter Profile Photo

The Devlog 8 of my new portfolio is LIVE! 👉 youtube.com/watch?v=HVw4S3… And I finally added the projects (among other stuff and little surprises 😈)

The Devlog 8 of my new portfolio is LIVE!
👉 youtube.com/watch?v=HVw4S3…

And I finally added the projects (among other stuff and little surprises 😈)
Bruno Simon (@bruno_simon) 's Twitter Profile Photo

Three.js Journey challenge n°18 has just started. Theme: Castle 🏰 Due date: July 1, 2025 📅 If you are a Three.js Journey member, check the private Discord 👉 threejs-journey.com/discord If you are not a member, join us! 👉 threejs-journey.com

Three.js Journey challenge n°18 has just started.

Theme: Castle 🏰
Due date: July 1, 2025 📅

If you are a Three.js Journey member, check the private Discord
👉 threejs-journey.com/discord

If you are not a member, join us!
👉 threejs-journey.com
Gianluca Lomarco (@__rockbiter) 's Twitter Profile Photo

WIP. Adding a cursor trail interaction to my previous fire experiment. Still a work in progress, but it's really cool just now. #threejs #trail #GPU #webgl #glsl #shaders #fire #cursor

Alex (@mustache_dev) 's Twitter Profile Photo

I really love the way Bruno Simon 's whisper flames, it's great looking, and goes well with his portfolio's theme ! I wanted to try for myself, "what would I do if i were to do the same with #threejs ?" The idea is that there would be a flare when the whipser is unactive

Garrett Johnson 🦋 (@garrettkjohnson) 's Twitter Profile Photo

Some new updates to QuantizedMesh support for 3d-tiles-renderer. The spec for available tiles is now completely supported and tile gaps are now filled in by clipping the parent tile into quadrants! Texture overlays are next. 1/2 🌎 #threejs #cesium #3dtiles #gis #cesiumgrant

Gianluca Lomarco (@__rockbiter) 's Twitter Profile Photo

From fire to frozen environment, building this frost trail effect on ice. I used parallax UV mapping to recreate ice with a crackled texture. Need to add some ice chips. live: ice-trails.vercel.app code: github.com/rock-biter/ice… #threejs #webgl #ice #frost #uvparallax #glsl