Ben Chandler (@ben_304) 's Twitter Profile
Ben Chandler

@ben_304

Background artist and animator working in adventure games! :D
he/him

ID: 139437524

linkhttp://ben304.blogspot.com calendar_today02-05-2010 16:17:50

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Aruma Studios 👻 Shadows of the Afterland (@arumastudios) 's Twitter Profile Photo

Why was Sarah found unconscious 🧠 on the road to Antiquonia?  Why can't she remember anything from her past? What is her relationship to this town 🏘️? Get ready to solve her mysterious past ➡️ store.steampowered.com/app/2506100/Sh… #indiegames

Why was Sarah found unconscious 🧠 on the road to Antiquonia? 
Why can't she remember anything from her past?
What is her relationship to this town 🏘️?

Get ready to solve her mysterious past ➡️ store.steampowered.com/app/2506100/Sh…

#indiegames
Dead Idle Games (@deadidlegames) 's Twitter Profile Photo

The "problem" with our pixel art is that it's too dark and too detailed, so it's easy to scroll by if you're on your phone and looking for big, eye-catching, colourful shapes. But stop for a second and zoom in, and you'll gasp at the insane amount of work Thomas has put in here.

The "problem" with our pixel art is that it's too dark and too detailed, so it's easy to scroll by if you're on your phone and looking for big, eye-catching, colourful shapes.

But stop for a second and zoom in, and you'll gasp at the insane amount of work Thomas has put in here.
Ben Chandler (@ben_304) 's Twitter Profile Photo

Here's an example of how I'm combining multiple elements that I like from my thumbnail sketches when I'm laying out my full compositions. The scene ended up mainly being a combination of sketches 3 & 4, with little bits of the other sketches thrown in here and there.

Here's an example of how I'm combining multiple elements that I like from my thumbnail sketches when I'm laying out my full compositions. The scene ended up mainly being a combination of sketches 3 & 4, with little bits of the other sketches thrown in here and there.
Ben Chandler (@ben_304) 's Twitter Profile Photo

Do I fix my function so that it can properly handle rounding sprites with odd value dimensions when flipped or do I just force myself to only export sprites with even value dimensions.....?

jok jokov (@jokjokov) 's Twitter Profile Photo

#Pixelart "Another World" 320x256px 32 colors #Amiga OCS palette /#aseprite inspired by #NoMansSky ...and also title classic ;)

#Pixelart "Another World"
320x256px 32 colors #Amiga OCS palette /#aseprite 
inspired by #NoMansSky ...and also title classic ;)