Nikodem Lokatelj (@barrierxi) 's Twitter Profile
Nikodem Lokatelj

@barrierxi

Solo game dev, also on bsky and threads
Working on Tribe Quest:
store.steampowered.com/app/2458280/Tr…

ID: 239303915

linkhttps://nlg.si/ calendar_today17-01-2011 09:03:59

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Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

Reworked my crafting Ui, now it displays a lot more info about the requirements and stats based on item type. I added support for filtering and pages, so I can add a lot more recipes now! 😀 #gamedev

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

Tightened up some collisions for projectiles, it's now easier to deflect them. They also deal double damage if deflected. #indiegame

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

I added a bunch of new perks, flaws and permanent injuries. But now I have to make some placeholder icons for all of them. One of the new flaws is Hatred of Hats. This character does not want to put anything on their head 🎩 ⛔

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

I have just one xcf file (GIMP) for all my characters and item textures. It takes about 5s to save the file. Should I split it into multiple files or do you think that's ok? #gamedev #digitalart

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

Fields will fill with carrots when you are away on quests. You can boost production by leaving poop or spoiled food on the fields. I might make a fertilizer item instead to make it more obvious. #gamedev

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

Thinking about expanding inventory space I don't want to add a whole bag/backpack system, but I do want perks and items that modify your slots.

Nikodem Lokatelj (@barrierxi) 's Twitter Profile Photo

I made a little change to crafting, it will now also use items found on the ground around you. So you don't need to have all the items in your inventory. #IndieGameDev