Artell (@artellblender) 's Twitter Profile
Artell

@artellblender

Auto-Rig Pro's daddy.
artist, rigger, musician, programmer, researcher...
ex-animator at @illumination

ID: 932662231317336064

linkhttp://www.lucky3d.fr calendar_today20-11-2017 17:29:38

1,1K Tweet

4,4K Followers

80 Following

Artell (@artellblender) 's Twitter Profile Photo

[Auto-Rig Pro update log] Rig: Kilt: Asymmetrical kilts support. "Side" setting in Limb Options: Symmetrical (.x, .l and .r bones), left (only .l), right (only .r) and center (only .x). Useful when setting up sleeves for example

Artell (@artellblender) 's Twitter Profile Photo

[Auto-Rig Pro update log] GLTF is on its way! Humanoid skeletons can now be exported to UE as Mannequin/Manny/Quinns skeletons with GLTF too (was FBX only before). Bone axes are now converted to comply with GLTF/UE standards. The root/c_traj export setting must be enabled.

[Auto-Rig Pro update log]
GLTF is on its way!
Humanoid skeletons can now be exported to UE as Mannequin/Manny/Quinns skeletons with GLTF too (was FBX only before). Bone axes are now converted to comply with GLTF/UE standards. The root/c_traj export setting must be enabled.
Artell (@artellblender) 's Twitter Profile Photo

While the "One Click AI Rig" was definitely an April fool's joke, I'm currently working on training AI to improve the Smart tool. Stay tuned 🚀

Artell (@artellblender) 's Twitter Profile Photo

[Auto-Rig Pro update log] Auto-Rig Pro is now AI powered! Smart: New "Guess Markers" feature. Requires to install the AI files separately (see addon preferences, one zip file per distribution Win, Mac, Linux). A model file has been trained with deep learning, to recognize the

Blender 🔶 (@blender) 's Twitter Profile Photo

It's time to update your Blender! 🚀 🔶 Blender 4.4.1 → 108 fixes 🔸 Blender 4.2.9 LTS → 15 fixes 🔹 Blender 3.6.22 LTS → 6 fixes Download Blender 4.4.1: blender.org/download Download Blender LTS: blender.org/lts #b3d #DevFund

Artell (@artellblender) 's Twitter Profile Photo

AI-based fingers in Auto-Rig Pro... work in progress! A small 100 images data set already outputs positive results. Should hopefully lift issues of the current auto-finger functions. ✨ #b3d #autorigpro

Todor (CGDive) (@toshicg) 's Twitter Profile Photo

Ah, let me plug my Free rigging course here :D 👉Learn the Fundamentals of Rigging: youtube.com/playlist?list=…

Jacques Lucke (@jacqueslucke) 's Twitter Profile Photo

This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d #devfund Also, the document on declarative systems in #GeometryNodes is available on the blog now: code.blender.org/2025/05/declar…

Artell (@artellblender) 's Twitter Profile Photo

[Auto-Rig Pro update log] Smart: New "Guess Fingers" feature. A new "AI" engine has been added for fingers detection, solving complex topology cases that the legacy "Voxel Centroid" engine could not handle. May still fail or lack accuracy sometimes, will hopefully improve over

Superhive (formerly Blender Market) (@superhivemarket) 's Twitter Profile Photo

The Superhive Spring Sale is LIVE! Get the Blender tools you need to get your work done faster... for 25% less. But hurry, this sale ends in 6 days! b3d.superhivemarket.com/spring2025x

TOAnimate (@toanimate_) 's Twitter Profile Photo

Are you having a hard time with Blender's graph editor because it shows you all of the curves from all of the channels? It can feel confusing at first but here's an easy way to fix it. Save this post if it helped! Got questions about the Graph Editor? Drop them below!👇 Watch