Sergi Carrion Borràs (@artechsaurus) 's Twitter Profile
Sergi Carrion Borràs

@artechsaurus

Senior Technical Artist @ Parallel 🎮 Ex: Ubisoft, Smilegate

ID: 2841898731

linkhttps://www.sergicarrion.com/ calendar_today23-10-2014 14:00:52

722 Tweet

197 Followers

350 Following

Unreal Directive (@unrealdirective) 's Twitter Profile Photo

#UETips Divide the final emissive color by the EyeAdaption node to keep the materials emissive consistent across different exposure levels. unrealdirective.com/tip/regulate-e… #UnrealEngine #UE5

Mai Ao (@aomai01) 's Twitter Profile Photo

#Houdini snippet: low-level #VEX performance tips. 1. If-statements do not short-circuit. 2. Output attributes decide what code is actually run. 3. Avoid duplicated parameter channel calls. 4. Multiplication chain is faster than pow(). SideFX Labs #TechArt #ProceduralArt #3D #UE

#Houdini snippet: low-level #VEX performance tips.
1. If-statements do not short-circuit.
2. Output attributes decide what code is actually run.
3. Avoid duplicated parameter channel calls.
4. Multiplication chain is faster than pow().

<a href="/sidefxlabs/">SideFX Labs</a> #TechArt #ProceduralArt #3D #UE
Sergi Carrion Borràs (@artechsaurus) 's Twitter Profile Photo

Check out my latest blog post on Generative Circle Packing Patterns using Houdini and Unreal 😁 I had a lot of fun looking into this algorithm and bringing this small project from start to finish ! artstation.com/blogs/se_carri… #Houdini #UnrealEngine5 #SideFX #Round #mardini2023

Jói (@joisigurdss) 's Twitter Profile Photo

I left my job 4 years ago to this month, to work on an ambitious sandbox game with 4 other indie devs! Today, we're releasing it into Early Access! 🎉 Give me a minute and I'll tell you why it's unique! 🧵 #gamedev #indiedev #unity3d youtube.com/watch?v=tQRr3S…

Paul Greveson (@moppius) 's Twitter Profile Photo

At GDC's Houdini HIVE sessions, the most powerful Erik Hallberg gave a talk on how we use Blender, Houdini and custom tooling to streamline high-detail asset creation at Embark Studios. He goes into a lot of detail if you like techy-arty 3D stuff! ✨🛠️ vimeo.com/812280415

Paul Greveson (@moppius) 's Twitter Profile Photo

Also at GDC's Houdini HIVE sessions, the astoundingly humble and talented Darko Pracic gave a talk on how we're using Houdini and Unreal for our landscape workflow on ARC Raiders. It looks tasty. 🏔️👩‍🚀 vimeo.com/812279777

Falcón Saavedra (@afalconxa) 's Twitter Profile Photo

If you're even a tad familiar with #Houdini, you've likely heard of MPlay. Buuut... didja discover gplay yet? It's a standalone utility to view & interact with 3D geometry files in a Houdini-like viewport—no need to launch Houdini! Go ahead, go nuts! 🎉

If you're even a tad familiar with #Houdini, you've likely heard of MPlay. Buuut... didja discover gplay yet?  It's a standalone utility to view &amp; interact with 3D geometry files in a Houdini-like viewport—no need to launch Houdini! Go ahead, go nuts! 🎉
Ryan Schmidt (@rms80) 's Twitter Profile Photo

Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.

Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
David Gallardo (@galloscript) 's Twitter Profile Photo

I added object transformation, want to add hierarchy too in the future. Primitive editing automatically converts from the world space to object local space, same for raymarching. I was scary about starting this feature but it is now working 🥲. #OpenGL #graphics #Gfx #shader

Sergi Carrion Borràs (@artechsaurus) 's Twitter Profile Photo

As promised in my LinkedIn, I'm happy to introduce the first installment of my free software offerings: The 𝗚𝗼𝗱 𝗼𝗳 W𝗮𝗿 𝗧𝗲𝘅𝘁𝘂𝗿𝗲 𝗢𝗽𝘁𝗶𝗺𝗶𝘇𝗮𝘁𝗶𝗼𝗻 𝗔𝗹𝗴𝗼𝗿𝗶𝘁𝗵𝗺! linkedin.com/posts/secarri_… #TechArt #GameDev #OpenSource #Python #MipFlooding #GodOfWar

SideFX (@sidefx) 's Twitter Profile Photo

#Houdini20! Learn more about all of the latest features – including Feathers, #Animation and Rigging, Muscles, Crowds, Clouds, Lighting, #Lookdev, Karma XPU #Rendering, #MachineLearning – and more... youtube.com/watch?v=QB5lta… #houdini #h20 #vfx #gamedev

Ben Wilson (@thequillywilly) 's Twitter Profile Photo

I have been writing a blog series about my histogram nodes for Substance Designer. Here is part 2, which covers how the PDF is computed. artstation.com/blogs/benwilso… The DiNusty Empire Adobe Substance 3D #gameart

Sergi Carrion Borràs (@artechsaurus) 's Twitter Profile Photo

I'm extremely happy to announce that I have joined Ubisoft Barcelona as a 𝗦𝗲𝗻𝗶𝗼𝗿 𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗔𝗿𝘁𝗶𝘀𝘁! #NewBeginnings #UbisoftBarcelona #TechnicalArt 🎮🌟

Sergi Carrion Borràs (@artechsaurus) 's Twitter Profile Photo

What an honor! Big shout-out to the awesome team at RealityScan for sharing this project on their social media channels! ⭐ #RealityCapture #EpicGames #UnrealEngine5 #ProjectHighlight #ArtstationHQ

David Gallardo (@galloscript) 's Twitter Profile Photo

Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow clayit.io for upcoming updates. Your support means the world! 🚀 Thanks!

Piotr Michalak / Fuzone (@fuzone) 's Twitter Profile Photo

Dot Product is the coolest math in shaders. Article on Medium by Mikołaj Fabjański - tech art wizard from Qloc team. #techart #ue5 medium.com/@adder1812/dot…

Guillem Costa (@guillem_cosmiq) 's Twitter Profile Photo

GraphLink is a new plugin for UE5 that improves Blueprint navigation and documentation. It allows you to create shortcuts between Blueprints, as well as hyperlinks to URLs and C++ code all in one node!. fab.com/listings/140cd… #gamedev #UnrealEngine5 #unreal #ue5 #indiedev