
Sergi Carrion Borràs
@artechsaurus
Senior Technical Artist @ Parallel 🎮 Ex: Ubisoft, Smilegate
ID: 2841898731
https://www.sergicarrion.com/ 23-10-2014 14:00:52
722 Tweet
197 Followers
350 Following


#Houdini snippet: low-level #VEX performance tips. 1. If-statements do not short-circuit. 2. Output attributes decide what code is actually run. 3. Avoid duplicated parameter channel calls. 4. Multiplication chain is faster than pow(). SideFX Labs #TechArt #ProceduralArt #3D #UE




At GDC's Houdini HIVE sessions, the most powerful Erik Hallberg gave a talk on how we use Blender, Houdini and custom tooling to streamline high-detail asset creation at Embark Studios. He goes into a lot of detail if you like techy-arty 3D stuff! ✨🛠️ vimeo.com/812280415

Also at GDC's Houdini HIVE sessions, the astoundingly humble and talented Darko Pracic gave a talk on how we're using Houdini and Unreal for our landscape workflow on ARC Raiders. It looks tasty. 🏔️👩🚀 vimeo.com/812279777





Hi folks. Here are some blur nodes for substance designer. artstation.com/artwork/OGkLXw #gameart Adobe Substance 3D The DiNusty Empire


Right on time for Halloween! We just published the extensive 2+ year collaboration for LORDS OF THE FALLEN ! artstation.com/digital_coalit…


I have been writing a blog series about my histogram nodes for Substance Designer. Here is part 2, which covers how the PDF is computed. artstation.com/blogs/benwilso… The DiNusty Empire Adobe Substance 3D #gameart


What an honor! Big shout-out to the awesome team at RealityScan for sharing this project on their social media channels! ⭐ #RealityCapture #EpicGames #UnrealEngine5 #ProjectHighlight #ArtstationHQ



