Thorsten (@thjvdb) 's Twitter Profile
Thorsten

@thjvdb

Embedded software/hardware developer and linux/unix enthusiast

ID: 4220433729

linkhttps://tjohann.wordpress.com calendar_today18-11-2015 19:35:45

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Kenney (@kenneynl) 's Twitter Profile Photo

In the last decade I've released more than 160 packs of 2D sprites and 50+ packs of 3D models - they're all completely free to use by anyone for anything! Not thinking of stopping anytime soon, it's a lot of fun and the community support is fantastic! ✨ kenney.nl/assets

Rafael Sadowski (@sizeofvoid) 's Twitter Profile Photo

compiler-rt", libunwind, libcxx, libcxxabi 19.1.7 landed in OpenBSD. This gives us a C++ implementation with new C++20, C++23 and C++26 features in the base system. I'm really happy that we managed to do it before 7.8 and I'm also a little proud that I conquered this monster.

compiler-rt", libunwind, libcxx, libcxxabi 19.1.7 landed in OpenBSD. This gives us a C++ implementation with new C++20, C++23 and C++26 features in the base system. 

I'm really happy that we managed to do it before 7.8 and I'm also a little proud that I conquered this monster.
Baslael Workneh (@baslaelworkneh) 's Twitter Profile Photo

Building 2D game engine. Not complete but can get you started. and if you want 3D in better detail check out Travis Vroman's playlist

Building 2D game engine.  Not complete but can get you started. and if you want 3D in better detail check out Travis Vroman's playlist
Baslael Workneh (@baslaelworkneh) 's Twitter Profile Photo

"UNIX was built for me. I didn't build it as an operating system for other people. I built it to games and to do my stuff. I was always into games, games was always my thing..." build for passion.

"UNIX  was built for me. I didn't build it as an operating system for other people. I built it to games and to do my stuff. I was always into games, games was always my thing..."

build for passion.
Charlie Callahan (@ccallac7) 's Twitter Profile Photo

Really trying to find where rendering the limits of the engine are This dungeon has ~900 objects/tiles But the meshes are pretty well optimized (~200 tris per 3x3m tile) doesnt cause a noticeable fps drop on my macbook so far

Really trying to find where rendering the limits of the engine are

This dungeon has ~900 objects/tiles

But the meshes are pretty well optimized (~200 tris per 3x3m tile)

doesnt cause a noticeable fps drop on my macbook so far
The Lunduke Journal (@lundukejournal) 's Twitter Profile Photo

All Lunduke Journal Videos Now Free for Everyone All Articles. All Audio Podcasts. And, yes, all Videos from The Lunduke Journal. Free. For subscribers and non-subscribers alike. On all publishing platforms. The Article: lunduke.substack.com/p/all-lunduke-…