Danilo Pasquariello
@thedart76
#WebXR Designer/Developer • #Product Designer • Educator
Sharing my learnings and tweeting about web-based #XR experiences and #AI.
ID: 867294418243551233
https://www.thedart76.com/ 24-05-2017 08:21:17
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"Pinch Position Warp" is my latest #WebXR hand tracking experiment created with A-Frame 🅰️ 🙌 🧪 🧑💻 I edited @[email protected]'s blink-controls component to implement this teleport option listed on the Oculus Developers's Techniques and Best Practices 👉 developer.oculus.com/resources/loco… 📖
New A-Frame enter VR / AR user flow We have to adapt to new devices and the kind of experiences devs are building. What do you think? Old UI still available for those devs that prefer it. Thanks to Danilo Pasquariello Diarmid Mackenzie and m₂
Place your digital objects in the real world with one line of HTML A-Frame now supports WebXR anchors 🚀 Thanks to Kieran Farr Felix Z and Diarmid Mackenzie for the help and to the @meta browser team for keep delivering awesome features. Code and demo: glitch.com/edit/#!/sticky…
It's official! #WebXR will be launched on Safari for visionOS 2.0 in the Fall. New video by Ada Rose Cannon shows Apple's privacy architecture with an A-Frame / Three.js example, as well as hand-tracking implementation. Also mentions the Babylon.js, Wonderland Engine, & PlayCanvas