Gavin Milroy (@tesla_dev) 's Twitter Profile
Gavin Milroy

@tesla_dev

Lead Developer @ Virtual Reality Machine Training LTD.
Known as Tesla Dev in UE4 community.

ID: 2493032089

linkhttps://www.youtube.com/user/TeslaUE4 calendar_today13-05-2014 13:55:52

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Gavin Milroy (@tesla_dev) 's Twitter Profile Photo

Just released the final lecture for section 2! Lots of new enrollments today, hope you're all enjoying the course! udemy.com/unrealblueprin… instagram.com/p/BvkFjokhjSC/…

Gavin Milroy (@tesla_dev) 's Twitter Profile Photo

Making GREAT progress with the GameDev.tv Unreal C++ course remaster (Thanks review group! You know who you are!) Stay tuned for the section 2 release date!

Chris Murphy (@highlyspammable) 's Twitter Profile Photo

So normally when you have LODs they pop, right? Enable Dithered LOD Transitions in your Material properties and it'll automatically fade that material when popping in the new one. Feels good. #UE4

Chris Murphy (@highlyspammable) 's Twitter Profile Photo

Hey folks, just so you're aware: Unreal Engine has a HUGE amount of video courses that are freely available to the public. They cover a ton of content and they're totally free. These are entire *courses*. Free. As in beer. Available here: learn.unrealengine.com #gamedev #UE4

Jessica Plowman (she/her) (@designjunkie010) 's Twitter Profile Photo

Mind blowing tech coming to Unreal Engine 5. This will completely change how we make games. unrealengine.com/en-US/blog/a-f… #gamedev #indiedev #UnrealEngine

Chance Ivey (@iveytron) 's Twitter Profile Photo

A little something I've been working on: An abstraction of the Robo Recall modding tech packaged up into a generic #UE4 plugin along with an example project and quick start guide! Have a look and add mod support to your games today. #modding #gamedev

Moonmen Games | Worlds Of The Future (@moonmengames) 's Twitter Profile Photo

Seamless planetary landings for Welcome To The Future, generating planets with true to life heightmaps, with the help of the brilliant Voxel Plugin. New music by Benedict Nichols and Harry Critchley! 🚀 #ue4 #indiegame #gamedev #indiedev #scifi Unreal Engine

Gavin Milroy (@tesla_dev) 's Twitter Profile Photo

Hey all! My team at Jaguar Land Rover is hiring a Unreal Engine C++/Python developer. If you're interested check out: forums.unrealengine.com/community/got-…

JaxFellow (@jaxfellow) 's Twitter Profile Photo

#UE4 #leveldesign quicktip! When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time. 'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.

James Baxter (@_jambax) 's Twitter Profile Photo

I now have a website for various Unreal Engine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc. Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4 #Gamedev jambax.co.uk/better-burst-c…

Jeremiah Grant (@jeremiah3d) 's Twitter Profile Photo

Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: docs.unrealengine.com/5.0/en-US/Rele…

Gavin Milroy (@tesla_dev) 's Twitter Profile Photo

Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5

Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5
Sgt. Gary Freeman of the UNC #UE5 (@ionizedgames) 's Twitter Profile Photo

I was able to load a 10 million polygon photoscan of Ziggy in the Unreal Engine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.