SpacetimeDB (@spacetime_db) 's Twitter Profile
SpacetimeDB

@spacetime_db

spacetimedb.com

github.com/ClockworkLabs/…

ID: 1532160930284417024

calendar_today02-06-2022 00:43:53

190 Tweet

1,1K Takipçi

5 Takip Edilen

Martin Erlic (@vibeslav) 's Twitter Profile Photo

Spent all day refactoring and couldn’t figure out why the game was laggy, until I realized the problem seemed to scale with the client’s world size. I was redrawing a 500x500 tile background, 250,000 tiles, every single frame. Total facepalm. I had already added a bunch of

MMORPG.com (@mmorpgcom) 's Twitter Profile Photo

After BitCraft's upcoming Early Access launch, the Clockwork Labs team announced it will release the game's code under an open-source license. mmorpg.com/news/after-ear…

After <a href="/BitCraftOnline/">BitCraft</a>'s upcoming Early Access launch, the Clockwork Labs team announced it will release the game's code under an open-source license. mmorpg.com/news/after-ear…
Zach Watkins (@zachwatkinsv1) 's Twitter Profile Photo

I just finished watching this video on SpacetimeDB and feel reassured that stored procedures in SQL Server were the right choice for one of my biggest multitenant apps. youtu.be/yctM7oTLurA?si…

INVNTIV (@_invntiv_) 's Twitter Profile Photo

Tyler F. Cloutier SpacetimeDB Hey guys... I'm currently wrapping up development on my SpacetimeDB VSCode Extension for C#! It's got a bunch of snippets and goodies included: - Module code for creating tables, types, reducers - Client side stuff like creating connections and

Tyler F. Cloutier (@tylerfcloutier) 's Twitter Profile Photo

Let’s not forget SpacetimeDB. Unlike Convex , SpacetimeDB subscription queries are evaluated incrementally, rather than recomputing the whole query every time the inputs change. We scaled an MMORPG, so I don’t think it’s fair to say Convex is the only db by a long

Tyler F. Cloutier (@tylerfcloutier) 's Twitter Profile Photo

This is one of those things that SpacetimeDB gives you for free that would be practically speaking damn near impossible to implement without it. I challenge anyone interested in MMO architecture to think about how to do this.