ShiningRockSoftware (@shiningrocksoft) 's Twitter Profile
ShiningRockSoftware

@shiningrocksoft

Shining Rock Software made a city builder called Banished! Now we're working on something new.

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linkhttp://www.shiningrocksoftware.com calendar_today25-05-2011 18:33:23

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I maintain that making games is hard. So much work to make characters walk around things and not through things. shiningrocksoftware.com/2018-10-04-thi…

ShiningRockSoftware (@shiningrocksoft) 's Twitter Profile Photo

I tried to use the Volume::Sphere class today and it just wasn't there. I went through the last eight years without a Sphere class in my 3d game engine. Amazing.

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What's that? the dev log is being updated again? Yay! shiningrocksoftware.com/2021-01-13-sav… Oh, it's just rambling about how save games are implemented.

ShiningRockSoftware (@shiningrocksoft) 's Twitter Profile Photo

Long unused features of the game engine never seem to work on the first try as I bring them into use. There's always one or two minor bugs. How did they work properly the last game?

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I've been working on the core system that drives the villagers for my new project. More here: shiningrocksoftware.com/2021-02-16-des…

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I added start walk and end walk clips to my character movement animations. Looks nicer than a straight blend into the walk cycle loop. Slightly tricky when the target location needs to be a specific place. #screenshotsaturday

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Sigh, I made my GPU crash today. That hasn't happened in a while. While I figure that out, here's more on my recent UI system changes. shiningrocksoftware.com/2021-10-19-ui-…

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Been making my UI rendering cleaner at different resolutions. Even if my current programmer art doesn't show it off well. shiningrocksoftware.com/2021-11-05-ui-…

ShiningRockSoftware (@shiningrocksoft) 's Twitter Profile Photo

I added controller support to the game I'm building. Now that I can sit and play-test on the couch, will I get less done? shiningrocksoftware.com/2021-11-17-ui-…

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What? How did I not write anything about my work for 5 months? Let's fix that. I've got code rot. shiningrocksoftware.com/2022-04-17-cod…